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Posted 25 Jan 2010

Defining WPF Adorners in XAML

, 15 Mar 2011
Examines a custom class that allows adorners to be defined in XAML.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Ashley Davis
Team Leader Code Capers
Australia Australia
I have a background in video game development with many years in serious games, simulations and VR. Making technology work for business is what I do: building bespoke software solutions that span multiple platforms.

I have many years of experience managing development teams, preparing technical strategies and creation of software products. I can explain complicated technology to senior management. I have delivered cutting-edge products in fast-moving and high-pressure environments. I know how to focus and prioritize so that the important things get done.

I am a passionate technologist and agile practitioner. Agile techniques have bought me much professional and personal benefit. I have had great success with TDD and am convinced of its ability to produce better code that stabilizes more quickly while being evolved rapidly. I'm a fan of functional programming and its potential for safety, predictability & concurrency.

I contribute to open source and have founded multiple industry groups in Brisbane.

Linkedin:

https://www.linkedin.com/in/ashleydavis75/

Market Wizard:

https://www.market-wizard.com.au/

Data Forge:

http://www.data-forge-js.com/

Web

www.codecapers.com.au

Meetups

www.meetup.com/Game-Technology-Brisbane
www.meetup.com/Game-development-Brisbane
www.meetup.com/brisbane-unity-developers

Open source

https://github.com/codecapers
https://github.com/Real-Serious-Games
https://github.com/data-forge

Blogs

www.what-could-possibly-go-wrong.com
www.the-data-wrangler.com

Skills

Management of development teams & projects
Coaching developers
Making sense of technology for senior management
Developing technical strategies
Data wrangling & visualization.
Desktop, cloud/web & mobile apps.
Game dev, serious games, simulations & VR experiences.

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