#pragma once struct CReadMemoryContext { // // address on the wiimote from where // data is to be read // ULONG m_ulAddress; // // number of bytes to read from "m_ulAddress" // ULONG m_ulLength; // // memory buffer used to accumulate read // data in case it comes across through // multiple read operations; must be at least // as big as "m_ulLength" // PBYTE m_pReadBuffer; // // win32 event object used to signal receipt or write // acknowledgement // CAutoResetEvent m_Event; // // status of the read memory operation // HRESULT m_hr; CReadMemoryContext() { m_ulAddress = m_ulLength = 0; m_pReadBuffer = NULL; m_hr = S_OK; } }; struct CWriteMemoryContext { // // win32 event object used to signal receipt or write // acknowledgement // CAutoResetEvent m_Event; }; struct CRequestContext { enum Type { typeNone = 0, typeWriteMemory = 1, // m_pWriteMemory is valid typeReadMemory = 2 // m_pReadMemory is valid }; CRequestContext::Type m_Type; CReadMemoryContext m_ReadMemory; CWriteMemoryContext m_WriteMemory; // // Used to track the case where the response from the device // is received after the requesting thread times out waiting // for a response. // LONG m_bCancelRequest; CRequestContext() : m_Type(CRequestContext::typeNone) { } };
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