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Multiple convolution neural networks approach for online handwriting recognition

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9 Apr 2013CPOL8 min read 75.7K   25.1K   74  
The research focuses on the presentation of word recognition technique for an online handwriting recognition system which uses multiple component neural networks (MCNN) as the exchangeable parts of the classifier.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANN.Perceptron.ArchiveSerialization;
using ANN.Perceptron.Common;
using System.Drawing;
using System.Threading;
using System.Threading.Tasks;
using ANN.Perceptron.Connections;
using ANN.Perceptron.Neurons;
using ANN.Perceptron.Weights;
namespace ANN.Perceptron.Layers
{
    public class FullConnectedLayer: CommonLayer
    {
        public FullConnectedLayer(string sLabel, CommonLayer pPrev, int nNeurons)
        {
            label = sLabel;
            prevLayer = pPrev;
            weights = null;
            neurons = new Neuron[nNeurons]; //add a internal unkwown output
            neuronCount = nNeurons;
            featureMapSize = new Size(1,neuronCount);
            nFeatureMaps = 1;
            weightCount = 0;
            type = LayerTypes.FullyConnected;
            floatingPointWarning = false;
            ParallelOption = new ParallelOptions();
            ParallelOption.TaskScheduler = null;
            _maxDegreeOfParallelism = Environment.ProcessorCount;
            ParallelOption.MaxDegreeOfParallelism = _maxDegreeOfParallelism;
        }
        //create layer
        public override void Initialize()
        {
            floatingPointWarning = false;
            CreateLayer();
        }
        protected override void CreateLayer()
        {
            //  the final (output) layer:
            // This layer is a fully-connected layer .  Since it is fully-connected,
            int iNumWeight;
            var rdm = new Random();
            if (neuronCount > 0 || neurons != null)
            { //clear neurons
                neurons = null;
                neuronCount = 0;
            }
            if (weightCount > 0 || weights != null)
            {
                //clear weights;
                weights = null;
                weightCount = 0;
            }
            if (prevLayer != null)
            {
                neuronCount = nFeatureMaps * featureMapSize.Width * featureMapSize.Height;
                neurons = new Neuron[neuronCount];
                for (int ii = 0; ii < neuronCount; ii++)
                {
                    String lb = String.Format("Layer {0}, Neuron {1}", label, ii);
                    Neurons[ii] = new Neuron(lb);
                }
                rdm = new Random();
                weightCount = neuronCount * (prevLayer.NeuronCount + 1);
                weights = new Weight[weightCount];
                for (int ii = 0; ii < weightCount; ii++)
                {
                    String lb = String.Format("Layer {0}, Weight {1}", label, ii);
                    double initWeight = 0.05 * (2.0 * rdm.NextDouble() - 1.0);
                    weights[ii] = new Weight(lb, initWeight);
                }

                // Interconnections with previous layer: fully-connected

                iNumWeight = 0; // weights are not shared in this layer

                for (int jj = 0; jj < neuronCount; jj++)
                {
                    var n = Neurons[jj];
                    int connCount = prevLayer.NeuronCount + 1;
                    n.ConnectionCount = connCount;
                    n.Connections = new Connection[connCount];
                    n.AddConnection((uint)NNDefinations.ULONG_MAX, (uint)iNumWeight, 0); // bias weight
                    for (int ii = 0; ii < prevLayer.NeuronCount; ii++)
                    {
                        n.AddConnection((uint)ii, (uint)iNumWeight++, ii + 1);
                    }
                }
            }
            
        }
    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Vietnam Maritime University
Vietnam Vietnam
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