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Quick Fourier Transformation

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9 May 2013CPOL4 min read 35.4K   2.7K   64  
Some ideas to make the Discrete Fourier Transformation a bit quicker and implemented a lean version of the DFT algorithm.
//------------------------------------------------------------------------------
// <auto-generated>
//     Dieser Code wurde von einem Tool generiert.
//     Laufzeitversion:4.0.30319.1
//
//     Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
//     der Code neu generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------

namespace WindowsFormsApplication1.Properties
{


    /// <summary>
    ///   Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
    /// </summary>
    // Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
    // über ein Tool wie ResGen oder Visual Studio automatisch generiert.
    // Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
    // mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources
    {

        private static global::System.Resources.ResourceManager resourceMan;

        private static global::System.Globalization.CultureInfo resourceCulture;

        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources()
        {
        }

        /// <summary>
        ///   Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager
        {
            get
            {
                if ((resourceMan == null))
                {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WindowsFormsApplication1.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }

        /// <summary>
        ///   Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
        ///   Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture
        {
            get
            {
                return resourceCulture;
            }
            set
            {
                resourceCulture = value;
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Tester / Quality Assurance Annax Switzerland AG
Switzerland Switzerland
Computers are very straight... They always do exactly what we tell them to do... Only, much too often what we tell them to do is not really what we want them to do Smile | :)

Writing Software is one of the most creative tings one can do. I have been doing this for more than ten years now and still having a lot of fun with it. Besides doing software for HMI's on C# for business, I enjoy very much to implement interesting algorithms and analyse the mathematics they are based on in my leisure time Smile | :)

For more detailed descriptions and math visit me on my own page

www.mosismath.com

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