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Posted 20 May 2013

ReversiEight - A Windows 8 Reversi Game

, 22 May 2013 CPOL
Describes the development of a Windows 8 Reversi game, covering the topics of UI design, the minimax algorithm and an interesting use for Linq.
using System;
using System.ComponentModel;

namespace ReversiEight.Common
  /// <summary>
  /// A base view model, provides INotifyPropertyChanged 
  /// </summary>
  public class ViewModelBase : INotifyPropertyChanged
    #region INotifyPropertyChanged Members

    public event PropertyChangedEventHandler PropertyChanged;

    protected void OnPropertyChanged(string property)
      if (PropertyChanged != null)
        PropertyChanged(this, new PropertyChangedEventArgs(property));



    /// <summary>
    /// Sets the given field raising a property changed event if teh given value differs.
    /// </summary>
    protected void SetField<T>(ref T field, T value, string propertyName)
      if (Object.Equals(field, value))

      field = value;

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About the Author

Colin Eberhardt
Architect Scott Logic
United Kingdom United Kingdom
I am CTO at ShinobiControls, a team of iOS developers who are carefully crafting iOS charts, grids and controls for making your applications awesome.

I am a Technical Architect for Visiblox which have developed the world's fastest WPF / Silverlight and WP7 charts.

I am also a Technical Evangelist at Scott Logic, a provider of bespoke financial software and consultancy for the retail and investment banking, stockbroking, asset management and hedge fund communities.

Visit my blog - Colin Eberhardt's Adventures in .NET.

Follow me on Twitter - @ColinEberhardt


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