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// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAINFRM_H__276CC0E9_9251_11D1_88BD_AE3AF0BB8026__INCLUDED_)
#define AFX_MAINFRM_H__276CC0E9_9251_11D1_88BD_AE3AF0BB8026__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "mybar.h"
class CMainFrame : public CMDIFrameWnd
{
DECLARE_DYNAMIC(CMainFrame)
public:
CMainFrame();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainFrame)
public:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual BOOL DestroyWindow();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMainFrame();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected: // control bar embedded members
CStatusBar m_wndStatusBar;
CToolBar m_wndToolBar;
CToolBar m_wndToolBar2;
#define NUMBARS 5
CMyBar m_wndMyBars[NUMBARS];
// Generated message map functions
protected:
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
afx_msg void OnViewMy(UINT nID);
afx_msg void OnUpdateViewMy(CCmdUI* pCmdUI);
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINFRM_H__276CC0E9_9251_11D1_88BD_AE3AF0BB8026__INCLUDED_)
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