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// ChildView.h : interface of the CChildView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_CHILDVIEW_H__BE4FD9DB_4163_11D4_A2F3_000000000000__INCLUDED_)
#define AFX_CHILDVIEW_H__BE4FD9DB_4163_11D4_A2F3_000000000000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CChildView window
class CChildView : public CWnd
{
// Construction
public:
CChildView();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChildView)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CChildView();
// Generated message map functions
protected:
//{{AFX_MSG(CChildView)
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHILDVIEW_H__BE4FD9DB_4163_11D4_A2F3_000000000000__INCLUDED_)
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I'm into photography a lot. And yes, I do code as well. Mostly C# these days.