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Using OpenTK/OpenAL to Develop Cross Platform DIS VOIP Application

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15 Mar 2010BSD10 min read 44.9K   1.7K   24  
Application allows voice communications (VOIP) utilizing the Distributed Interactive Simulation protocol (IEEE 1278.1)
// Copyright (c) 2010, Peter Smith
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, 
// are permitted provided that the following conditions are met:
//
// Redistributions of source code must retain the above copyright notice, this list 
// of conditions and the following disclaimer. 
//
// Redistributions in binary form must reproduce the above copyright notice, this 
// list of conditions and the following disclaimer in the documentation and/or 
// other materials provided with the distribution. 
//
// Neither the name of the  Author nor the names of its contributors may be used to 
// endorse or promote products derived from this software without specific prior 
// written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, 
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE 
// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
// OF THE POSSIBILITY OF SUCH DAMAGE.

namespace RadioFeatureSelection
{
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Drawing;
    using System.Linq;
    using System.Text;
    using System.Windows.Forms;

    public partial class RadioInterfaceOptions : UserControl
    {
        #region Fields

        private PS.FrequencySpeakerLocationTransmitterReceiverActiveClass frequencyAndSpeakerLocation = new PS.FrequencySpeakerLocationTransmitterReceiverActiveClass();

        #endregion Fields

        #region Constructors

        public RadioInterfaceOptions()
        {
            InitializeComponent();
        }

        #endregion Constructors

        #region Events

        [Category("Radio Options")]
        public event EventHandler<RadioOptionEvents> OnRadioOptionSetupComplete;

        #endregion Events

        #region Methods

        public void FillFormFields(PS.FrequencySpeakerLocationTransmitterReceiverActiveClass frequencyAndSpeakerLocation)
        {
            SetFrequency(frequencyAndSpeakerLocation.Frequency);
            SetSpeakerLocation(frequencyAndSpeakerLocation.SpeakerLocation);
            SetActiveTransmittersAndReceivers(frequencyAndSpeakerLocation.ActiveTransmitter, frequencyAndSpeakerLocation.ActiveReceiver);
            this.frequencyAndSpeakerLocation.UniqueID = frequencyAndSpeakerLocation.UniqueID;
        }

        private void button_Apply_Click(object sender, EventArgs e)
        {
            ulong frequency = 0;

            if (this.textBox_Frequency.Text.Length > 0)
            {
                UInt64.TryParse(this.textBox_Frequency.Text, out frequency);
            }

            if (frequency == 0 && (this.checkBox_Receive.Checked == true | this.checkBox_TransmitReceive.Checked == true))
            {
                MessageBox.Show("Frequency is 0 therefore you can not have either Transmit or Receive checked");
                return;
            }

            frequencyAndSpeakerLocation.Frequency = frequency;

            frequencyAndSpeakerLocation.SpeakerLocation = SpeakerChoice();

            if (this.checkBox_Receive.Checked == true)
                this.frequencyAndSpeakerLocation.ActiveReceiver = true;

            if (this.checkBox_TransmitReceive.Checked == true)
                this.frequencyAndSpeakerLocation.ActiveTransmitter = true;

            RadioOptionCompletedEvent(this.frequencyAndSpeakerLocation, DialogResult.OK);
        }

        private void button_Cancel_Click(object sender, EventArgs e)
        {
            RadioOptionCompletedEvent(this.frequencyAndSpeakerLocation, DialogResult.Cancel);
        }

        private void checkBox_Receive_CheckedChanged(object sender, EventArgs e)
        {
            if (this.checkBox_Receive.Checked == true)
            {
                //Only one checkbox can be checked
                this.checkBox_TransmitReceive.Checked = false;
            }
        }

        private void checkBox_TransmitReceive_CheckedChanged(object sender, EventArgs e)
        {
            if (this.checkBox_TransmitReceive.Checked == true)
            {
                //Only one checkbox can be checked
                this.checkBox_Receive.Checked = false;
            }
        }

        private void RadioOptionCompletedEvent(PS.FrequencySpeakerLocationTransmitterReceiverActiveClass frequencyAndSpeakerLocation, DialogResult dialogResult)
        {
            EventHandler<RadioOptionEvents> temp = OnRadioOptionSetupComplete;

            if (temp != null)
                temp(this, new RadioOptionEvents(frequencyAndSpeakerLocation, dialogResult));
        }

        private void SetActiveTransmittersAndReceivers(bool activeTransmitter, bool activeReceiver)
        {
            if (activeTransmitter == true)
                this.checkBox_TransmitReceive.Checked = true;
            else if (activeReceiver == true)
                this.checkBox_Receive.Checked = true;
        }

        private void SetFrequency(ulong? frequency)
        {
            this.textBox_Frequency.Text = frequency.ToString();
        }

        private void SetSpeakerLocation(AudioOUT.PlayAudio.SpeakerLocation speakerLocation)
        {
            switch (speakerLocation)
            {
                case AudioOUT.PlayAudio.SpeakerLocation.Left:
                    this.radioButton_LeftEar.Checked = true;
                    break;
                case AudioOUT.PlayAudio.SpeakerLocation.Right:
                    this.radioButton_RightEar.Checked = true;
                    break;
                case AudioOUT.PlayAudio.SpeakerLocation.LeftRight:
                    this.radioButton_BothEars.Checked = true;
                    break;
                default:
                    break;
            }
        }

        /// <summary>
        /// Determine which ear the sound should play to.
        /// </summary>
        private AudioOUT.PlayAudio.SpeakerLocation SpeakerChoice()
        {
            AudioOUT.PlayAudio.SpeakerLocation speakerLocation = AudioOUT.PlayAudio.SpeakerLocation.LeftRight;

            if (this.radioButton_BothEars.Checked == true)
            {
                speakerLocation = AudioOUT.PlayAudio.SpeakerLocation.LeftRight;
            }

            if (this.radioButton_LeftEar.Checked == true)
            {
                speakerLocation = AudioOUT.PlayAudio.SpeakerLocation.Left;
            }

            if (this.radioButton_RightEar.Checked == true)
            {
                speakerLocation = AudioOUT.PlayAudio.SpeakerLocation.Right;
            }

            return speakerLocation;
        }

        #endregion Methods
    }

    public class RadioOptionEvents : EventArgs
    {
        #region Fields

        private DialogResult dialogResult;
        private PS.FrequencySpeakerLocationTransmitterReceiverActiveClass frequencyAndSpeakerLocation = new PS.FrequencySpeakerLocationTransmitterReceiverActiveClass();

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Initializes a new instance of the <see cref="MyEventArgs"/> class.
        /// </summary>
        /// <param name="messageData">The message data.</param>
        public RadioOptionEvents(PS.FrequencySpeakerLocationTransmitterReceiverActiveClass frequencyAndSpeakerLocation, DialogResult dialogResult)
        {
            this.frequencyAndSpeakerLocation = frequencyAndSpeakerLocation;
            this.dialogResult = dialogResult;
        }

        #endregion Constructors

        #region Properties

        public DialogResult DialogResult
        {
            get { return dialogResult; }
        }

        /// <summary>
        /// Frequency, speaker location, and if active Transmitter or Receiver
        /// </summary>
        /// <value>Class representing values</value>
        public PS.FrequencySpeakerLocationTransmitterReceiverActiveClass FrequencyAndSpeakerLocation
        {
            get { return frequencyAndSpeakerLocation; }
            set { frequencyAndSpeakerLocation = value; }
        }

        #endregion Properties
    }
}

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This article, along with any associated source code and files, is licensed under The BSD License


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