Click here to Skip to main content
15,860,972 members
Articles / Programming Languages / C#

C# MIDI Toolkit

Rate me:
Please Sign up or sign in to vote.
4.95/5 (177 votes)
18 Apr 2007MIT18 min read 3.1M   41.7K   303  
A toolkit for creating MIDI applications with C#.
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectType>Local</ProjectType>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{4269C72A-8D3A-4737-8F89-72EAA33EA9E1}</ProjectGuid>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ApplicationIcon>
    </ApplicationIcon>
    <AssemblyKeyContainerName>
    </AssemblyKeyContainerName>
    <AssemblyName>Multimedia.Midi</AssemblyName>
    <AssemblyOriginatorKeyFile>
    </AssemblyOriginatorKeyFile>
    <DefaultClientScript>JScript</DefaultClientScript>
    <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
    <DefaultTargetSchema>IE50</DefaultTargetSchema>
    <DelaySign>false</DelaySign>
    <OutputType>Library</OutputType>
    <RootNamespace>Multimedia.Midi</RootNamespace>
    <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
    <StartupObject>
    </StartupObject>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
    <UpgradeBackupLocation>
    </UpgradeBackupLocation>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <OutputPath>bin\Debug\</OutputPath>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <BaseAddress>285212672</BaseAddress>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <ConfigurationOverrideFile>
    </ConfigurationOverrideFile>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DocumentationFile>
    </DocumentationFile>
    <DebugSymbols>true</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
    </NoWarn>
    <Optimize>false</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>full</DebugType>
    <ErrorReport>prompt</ErrorReport>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <OutputPath>bin\Release\</OutputPath>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <BaseAddress>285212672</BaseAddress>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <ConfigurationOverrideFile>
    </ConfigurationOverrideFile>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DocumentationFile>
    </DocumentationFile>
    <DebugSymbols>false</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
    </NoWarn>
    <Optimize>true</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>none</DebugType>
    <ErrorReport>prompt</ErrorReport>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Multimedia, Version=5.1.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\Multimedia.dll</HintPath>
    </Reference>
    <Reference Include="StateMachineToolkit, Version=3.5.0.0, Culture=neutral">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\StateMachineToolkit.dll</HintPath>
    </Reference>
    <Reference Include="System">
      <Name>System</Name>
    </Reference>
    <Reference Include="System.Data">
      <Name>System.Data</Name>
    </Reference>
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml">
      <Name>System.XML</Name>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="AssemblyInfo.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Device Classes\Device.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Device Classes\DeviceException.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Device Classes\InputDevice Class\InputDevice.Construction.cs" />
    <Compile Include="Device Classes\InputDevice Class\InputDevice.Fields.cs" />
    <Compile Include="Device Classes\InputDevice Class\InputDevice.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Device Classes\InputDevice Class\InputDevice.Messaging.cs" />
    <Compile Include="Device Classes\InputDevice Class\InputDevice.Properties.cs" />
    <Compile Include="Device Classes\InputDevice Class\InputDevice.PublicMethods.cs" />
    <Compile Include="Device Classes\InputDevice Class\InputDevice.Win32.cs" />
    <Compile Include="Device Classes\MidiHeader.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Device Classes\MidiHeaderBuilder.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Device Classes\InputDevice Class\MidiInCaps.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Device Classes\OutputDevice Classes\MidiOutCaps.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Device Classes\OutputDevice Classes\NoOpEventArgs.cs" />
    <Compile Include="Device Classes\OutputDevice Classes\OutputDevice.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Device Classes\OutputDevice Classes\OutputDeviceBase.cs" />
    <Compile Include="Messages\Message Builders\KeySignatureBuilder.cs" />
    <Compile Include="GeneralMidi.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\ChannelMessage.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\IMidiMessage.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\Message Builders\ChannelMessageBuilder.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\Message Builders\IMessageBuilder.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\Message Builders\MetaTextBuilder.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\Message Builders\SongPositionPointerBuilder.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\Message Builders\SysCommonMessageBuilder.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\Message Builders\TempoChangeBuilder.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\Message Builders\TimeSignatureBuilder.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\MetaMessage.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\ShortMessage.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\SysCommonMessage.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\SysExMessage.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Messages\SysRealtimeMessage.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="MidiNoteConverter.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Processing\ChannelChaser.cs" />
    <Compile Include="Clocks\IClock.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Processing\ChannelStopper.cs" />
    <Compile Include="Sequencing\Midi File Player\MidiFilePlayer.cs" />
    <Compile Include="Sequencing\Midi File Player\MidiFilePlayerBase.cs" />
    <Compile Include="Sequencing\MidiFileProperties.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Clocks\MidiInternalClock.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Clocks\PpqnClock.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Sequencing\Sequence.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Sequencing\MidiEvent.cs" />
    <Compile Include="Sequencing\Track Classes\Track.cs" />
    <Compile Include="Sequencing\Track Classes\Track.Iterators.cs" />
    <Compile Include="Sequencing\Track Classes\TrackReader.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Sequencing\Track Classes\TrackWriter.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Device Classes\OutputDevice Classes\OutputStream.cs" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Messages\MessageDispatcher.cs" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Sequencing\Track Classes\Track.Test.cs" />
    <Compile Include="UI\DeviceDialog.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="UI\DeviceDialog.Designer.cs">
      <DependentUpon>DeviceDialog.cs</DependentUpon>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <EmbeddedResource Include="UI\DeviceDialog.resx">
      <SubType>Designer</SubType>
      <DependentUpon>DeviceDialog.cs</DependentUpon>
    </EmbeddedResource>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PreBuildEvent>
    </PreBuildEvent>
    <PostBuildEvent>
    </PostBuildEvent>
  </PropertyGroup>
</Project>

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.

After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.

Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.

Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.

Besides programming, his other interests are photography and playing his Les Paul guitars.

Comments and Discussions