Click here to Skip to main content
15,885,365 members
Articles / Programming Languages / C#

C# MIDI Toolkit

Rate me:
Please Sign up or sign in to vote.
4.95/5 (177 votes)
18 Apr 2007MIT18 min read 3.2M   41.8K   303  
A toolkit for creating MIDI applications with C#.
#region License

/* Copyright (c) 2005 Leslie Sanford
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy 
 * of this software and associated documentation files (the "Software"), to 
 * deal in the Software without restriction, including without limitation the 
 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or 
 * sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in 
 * all copies or substantial portions of the Software. 
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 
 * THE SOFTWARE.
 */

#endregion

#region Contact

/*
 * Leslie Sanford
 * Email: jabberdabber@hotmail.com
 */

#endregion

using System;
using System.Collections;

namespace Sanford.Multimedia.Midi
{
	/// <summary>
	/// Provides functionality for building ChannelMessages.
	/// </summary>
    public class ChannelMessageBuilder : IMessageBuilder
    {
        #region ChannelMessageBuilder Members

        #region Class Fields

        // Stores the ChannelMessages.
        private static Hashtable messageCache = Hashtable.Synchronized(new Hashtable());

        #endregion

        #region Fields

        // The channel message as a packed integer.
        private int message = 0;

        // The built ChannelMessage
        private ChannelMessage result = null;

        #endregion

        #region Construction

        /// <summary>
        /// Initializes a new instance of the ChannelMessageBuilder class.
        /// </summary>
        public ChannelMessageBuilder()
        {
            Command = ChannelCommand.Controller;
            MidiChannel = 0;
            Data1 = (int)ControllerType.AllSoundOff;
            Data2 = 0;
        }

        /// <summary>
        /// Initializes a new instance of the ChannelMessageBuilder class with
        /// the specified ChannelMessageEventArgs.
        /// </summary>
        /// <param name="message">
        /// The ChannelMessageEventArgs to use for initializing the ChannelMessageBuilder.
        /// </param>
        /// <remarks>
        /// The ChannelMessageBuilder uses the specified ChannelMessageEventArgs to 
        /// initialize its property values.
        /// </remarks>
        public ChannelMessageBuilder(ChannelMessage message)
        {
            Initialize(message);
        }

        #endregion

        #region Methods

        /// <summary>
        /// Initializes the ChannelMessageBuilder with the specified 
        /// ChannelMessageEventArgs.
        /// </summary>
        /// <param name="message">
        /// The ChannelMessageEventArgs to use for initializing the ChannelMessageBuilder.
        /// </param>
        public void Initialize(ChannelMessage message)
        {
            this.message = message.Message;
        }

        /// <summary>
        /// Clears the ChannelMessageEventArgs cache.
        /// </summary>
        public static void Clear()
        {
            messageCache.Clear();
        }        

        #endregion

        #region Properties

        /// <summary>
        /// Gets the number of messages in the ChannelMessageEventArgs cache.
        /// </summary>
        public static int Count
        {
            get
            {
                return messageCache.Count;
            }
        }

        /// <summary>
        /// Gets the built ChannelMessageEventArgs.
        /// </summary>
        public ChannelMessage Result
        {
            get
            {
                return result;
            }
        }

        /// <summary>
        /// Gets or sets the ChannelMessageEventArgs as a packed integer. 
        /// </summary>
        internal int Message
        {
            get
            {
                return message;
            }
            set
            {
                message = value;
            }
        }

        /// <summary>
        /// Gets or sets the Command value to use for building the 
        /// ChannelMessageEventArgs.
        /// </summary>
        public ChannelCommand Command
        {
            get
            {
                return ChannelMessage.UnpackCommand(message);
            }
            set
            {
                message = ChannelMessage.PackCommand(message, value);
            }
        }

        /// <summary>
        /// Gets or sets the MIDI channel to use for building the 
        /// ChannelMessageEventArgs.
        /// </summary>
        /// <exception cref="ArgumentOutOfRangeException">
        /// MidiChannel is set to a value less than zero or greater than 15.
        /// </exception>
        public int MidiChannel
        {
            get
            {
                return ChannelMessage.UnpackMidiChannel(message);
            }
            set
            {
                message = ChannelMessage.PackMidiChannel(message, value);
            }
        }

        /// <summary>
        /// Gets or sets the first data value to use for building the 
        /// ChannelMessageEventArgs.
        /// </summary>
        /// <exception cref="ArgumentOutOfRangeException">
        /// Data1 is set to a value less than zero or greater than 127.
        /// </exception>
        public int Data1
        {
            get
            {
                return ShortMessage.UnpackData1(message);
            }
            set
            {
                message = ShortMessage.PackData1(message, value);
            }
        }

        /// <summary>
        /// Gets or sets the second data value to use for building the 
        /// ChannelMessageEventArgs.
        /// </summary>
        /// <exception cref="ArgumentOutOfRangeException">
        /// Data2 is set to a value less than zero or greater than 127.
        /// </exception>
        public int Data2
        {
            get
            {
                return ShortMessage.UnpackData2(message);
            }
            set
            {
                message = ShortMessage.PackData2(message, value);
            }
        }

        #endregion

        #endregion

        #region IMessageBuilder Members

        /// <summary>
        /// Builds a ChannelMessageEventArgs.
        /// </summary>
        public void Build()
        {
            result = (ChannelMessage)messageCache[message];

            // If the message does not exist.
            if(result == null)
            {
                result = new ChannelMessage(message);

                // Add message to cache.
                messageCache.Add(message, result);
            }
        }

        #endregion
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.

After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.

Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.

Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.

Besides programming, his other interests are photography and playing his Les Paul guitars.

Comments and Discussions