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// CanvasThreadDlg.cpp : implementation file
//
#include "stdafx.h"
#include "CanvasThread.h"
#include "CanvasThreadDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCanvasThreadDlg dialog
CCanvasThreadDlg::CCanvasThreadDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCanvasThreadDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCanvasThreadDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CCanvasThreadDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCanvasThreadDlg)
DDX_Control(pDX, IDC_CANVAS, m_canvas);
//}}AFX_DATA_MAP
DDX_Control(pDX, IDC_SUNKEN, flat);
}
BEGIN_MESSAGE_MAP(CCanvasThreadDlg, CDialog)
//{{AFX_MSG_MAP(CCanvasThreadDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_NCHITTEST()
ON_BN_CLICKED(IDC_SUNKEN, OnRadio1)
ON_BN_CLICKED(IDC_ABOVE, OnRadio2)
ON_BN_CLICKED(IDC_FLAT, OnRadio3)
ON_BN_CLICKED(IDC_OTHER, OnRadio4)
ON_BN_CLICKED(IDC_LOW, OnLow)
ON_BN_CLICKED(IDC_UP, OnUp)
ON_BN_CLICKED(IDC_SIMPLE, OnSimple)
ON_BN_CLICKED(IDC_LIGHT_FRAME, OnLightFrame)
ON_BN_CLICKED(IDC_THIN_FRAME, OnThinFrame)
ON_BN_CLICKED(IDC_THIN_LIGHT_FRAME, OnThinLightFrame)
ON_BN_CLICKED(IDC_ETCHED, OnEtched)
ON_BN_CLICKED(IDC_ETCHED2, OnEtched2)
ON_WM_CHAR()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCanvasThreadDlg message handlers
BOOL CCanvasThreadDlg::OnInitDialog()
{
CDialog::OnInitDialog();
flat.SetCheck(1);
// m_canvas.SubclassDlgItem(IDC_CANVAS,this);
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CCanvasThreadDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CCanvasThreadDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
UINT CCanvasThreadDlg::OnNcHitTest(CPoint point)
{
// TODO: Add your message handler code here and/or call default
UINT nHit = CDialog::OnNcHitTest(point);
if ( nHit == HTCLIENT )
nHit = HTCAPTION;
return nHit;
}
void CCanvasThreadDlg::OnRadio1()
{
// TODO: Add your control notification handler code here
m_canvas.SetBorder(CTest::SUNKEN);
m_canvas.Repaint();
}
void CCanvasThreadDlg::OnRadio2()
{
// TODO: Add your control notification handler code here
m_canvas.SetBorder(CTest::HIGH);
m_canvas.Repaint();
}
void CCanvasThreadDlg::OnRadio3()
{
// TODO: Add your control notification handler code here
m_canvas.SetBorder(CTest::FLAT);
m_canvas.Repaint();
}
void CCanvasThreadDlg::OnRadio4()
{
// TODO: Add your control notification handler code here
m_canvas.SetBorder(CTest::FRAME);
m_canvas.Repaint();
}
void CCanvasThreadDlg::OnLow()
{
// TODO: Add your control notification handler code here
m_canvas.SetBorder(CTest::LOW);
m_canvas.Repaint();
}
void CCanvasThreadDlg::OnUp()
{
// TODO: Add your control notification handler code here
m_canvas.SetBorder(CTest::UP);
m_canvas.Repaint();
}
void CCanvasThreadDlg::OnSimple()
{
// TODO: Add your control notification handler code here
m_canvas.SetBorder(CTest::SIMPLE);
m_canvas.Repaint();
}
void CCanvasThreadDlg::OnLightFrame()
{
// TODO: Add your control notification handler code here
m_canvas.SetBorder(CTest::LIGHT_FRAME);
m_canvas.Repaint();
}
void CCanvasThreadDlg::OnThinFrame()
{
// TODO: Add your control notification handler code here
m_canvas.SetBorder(CTest::THIN_FRAME);
m_canvas.Repaint();
}
void CCanvasThreadDlg::OnThinLightFrame()
{
// TODO: Add your control notification handler code here
m_canvas.SetBorder(CTest::THIN_LIGHT_FRAME);
m_canvas.Repaint();
}
void CCanvasThreadDlg::OnEtched()
{
// TODO: Add your control notification handler code here
m_canvas.SetBorder(CTest::ETCHED);
m_canvas.Repaint();
}
void CCanvasThreadDlg::OnEtched2()
{
// TODO: Add your control notification handler code here
m_canvas.SetBorder(CTest::ETCHED2);
m_canvas.Repaint();
}
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Baranovsky Eduard has been a software developer for more then 10 years. He has an experence in image processing, computer graphics and distributed systems design.