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Zyan Drench, A Game for Android with Wifi Support

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28 Feb 2016MIT12 min read 47.1K   1.3K   37  
This article describes building an Android game with networking support using C#, Xamarin.Android platform and Zyan Communication Framework.
using System.Reflection;
using System.Runtime.CompilerServices;
using Android.App;

// Information about this assembly is defined by the following attributes. 
// Change them to the values specific to your project.

[assembly: AssemblyTitle("Drench")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("ULTIMA")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("ULTIMA")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.

[assembly: AssemblyVersion("1.0.0")]

// The following attributes are used to specify the signing key for the assembly, 
// if desired. See the Mono documentation for more information about signing.

//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
Software Developer (Senior) ULTIMA Businessware
Russian Federation Russian Federation
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