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Exile 1.8 - The Password Manager

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4.57/5 (51 votes)
6 Mar 20058 min read 255.3K   7.4K   111  
Yet another password manager.
#ifndef __ITEMS_H__
#define __ITEMS_H__

#pragma warning(disable:4786)
#include <list>
#include <vector>

namespace PropertyGrid
{

/////////////////////////////////////////////////////////////////////////////
// Flags

// Category Flags
const long CF_EXPANDED = 0x0001;
const long CF_COLLAPSED = 0x0002;

// Element Flags
const long EF_READONLY = 0x0001;
const long EF_EDITBOX = 0x0002;
const long EF_DATETIME = 0x0004;
const long EF_COMBOBOX = 0x0010;
const long EF_HOTKEY = 0x0020;

/////////////////////////////////////////////////////////////////////////////
// Extended Element Data

typedef struct tagCOMBOBOXDATA {
	CString strData;
	long lItemData;
} COMBOBOXDATA, *PCOMBOBOXDATA;

/////////////////////////////////////////////////////////////////////////////
// Element

typedef std::vector<COMBOBOXDATA> VCOMBOBOXDATA;

typedef struct tagELEMENT {
	long lFlags;
	long lID;
	CString strName;
	CString strValue;
	long lValue; // Combo Box value
	CString strInitialValue;
	CString strTip;
	VCOMBOBOXDATA vComboBox; // Combo Box Strings	
	WORD wHotKey; // Hot Key
} ELEMENT, *PELEMENT;

typedef std::list<ELEMENT> LELEMENT;

/////////////////////////////////////////////////////////////////////////////
// Category

typedef struct tagCATEGORY {
	long lFlags;
	long lID; // Category ID
	CString strName;
	CString strTip;
	LELEMENT lElements;
} CATEGORY, *PCATEGORY;

typedef std::vector<CATEGORY> VCATEGORY;

/////////////////////////////////////////////////////////////////////////////
// Item being edited

typedef struct tagEDITEDITEM {
	int nItem;
	CWnd *pWindow; // Edit control
	HWND hWindow;
	CString strPrevious;
} EDITEDITEM, *PEDITEDITEM;

}

#endif //__ITEMS_H__

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Written By
Web Developer
Russian Federation Russian Federation
I'll think about it later on...

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