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The platform-independent code with Mono: Client-server application sample

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24 Mar 2010CPOL10 min read 73.1K   798   59  
This article shows how we can develop the platform-independent software with Mono usage
using System;
using System.Text;
using System.IO;
using System.Xml;
using System.Xml.Serialization;

namespace InfoCenter.Agent.Helpers
{
    public static class ObjectSerializer
    {

        public static string ObjToXmlStr(object obj)
        {
            if (obj == null)
                return String.Empty;

            XmlSerializer sr = new XmlSerializer(obj.GetType());
            MemoryStream memoryStream = new MemoryStream();
            try
            {
                XmlTextWriter xmlTextWriter = new XmlTextWriter(memoryStream, Encoding.UTF8);
                sr.Serialize(xmlTextWriter, obj);
                memoryStream = (MemoryStream)xmlTextWriter.BaseStream;

                return Encoding.UTF8.GetString(memoryStream.ToArray());
            }
            catch
            {
                return String.Empty;
            }
        }

        public static T XmlStrToObj<T>(string xmlStr)
        {
            if (String.IsNullOrEmpty(xmlStr))
                return default(T);

            try
            {
                XmlSerializer sr = new XmlSerializer(typeof(T));
                MemoryStream memoryStream = new MemoryStream(Encoding.UTF8.GetBytes(xmlStr));
             
                return (T)sr.Deserialize(memoryStream);
            }
            catch
            {
                return default(T);
            }
        }

    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Nokia
Germany Germany
Interested in design/development of framework functionality using the best patterns and practices.

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