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LZW Compression

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23 Apr 20046 min read 227.9K   11.9K   38  
This will show the simple and useful way to implement a compression algorithm in MFC
// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__7D4E791A_B48F_40C6_864B_56DB451E709F__INCLUDED_)
#define AFX_MAINFRM_H__7D4E791A_B48F_40C6_864B_56DB451E709F__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CMainFrame : public CFrameWnd
{
	
protected: // create from serialization only
	CMainFrame();
	DECLARE_DYNCREATE(CMainFrame)

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMainFrame)
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMainFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

// Generated message map functions
protected:
	//{{AFX_MSG(CMainFrame)
	afx_msg void OnFileCompress();
	afx_msg void OnFileDecompress();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__7D4E791A_B48F_40C6_864B_56DB451E709F__INCLUDED_)

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