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Network Development Kit 2.0

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29 Dec 2006CPOL 2.9M   25.7K   496  
Network Development Kit is a set of simple classes for a client-server architecture.
// ChatClientDlg.cpp : implementation file
//

#include "stdafx.h"
#include "ChatClient.h"
#include "ChatClientDlg.h"
#include "ChatMessage.h"
#include "NDKMessage.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChatClientDlg dialog

CChatClientDlg::CChatClientDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CChatClientDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CChatClientDlg)
	m_strIp = _T("127.0.0.1");
	m_lPort = 6000;
	m_strChatInput = _T("");
	m_strNickname = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);

	srand(time(NULL));

	m_strNickname.Format(IDS_USER_X, rand() % 100);
}

void CChatClientDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CChatClientDlg)
	DDX_Control(pDX, IDC_EDIT_CHAT_OUTPUT, m_editChatOutput);
	DDX_Control(pDX, IDC_EDIT_CHAT_INPUT, m_editChatInput);
	DDX_Control(pDX, IDC_BUTTON_SEND_BIG_MESSAGE, m_buttonSendBigMessage);
	DDX_Control(pDX, IDC_BUTTON_SEND, m_buttonSend);
	DDX_Control(pDX, IDC_BUTTON_PING_SERVER, m_buttonPingServer);
	DDX_Control(pDX, IDC_BUTTON_CONNECT, m_buttonConnect);
	DDX_Text(pDX, IDC_EDIT_IP, m_strIp);
	DDX_Text(pDX, IDC_EDIT_PORT, m_lPort);
	DDX_Text(pDX, IDC_EDIT_CHAT_INPUT, m_strChatInput);
	DDX_Text(pDX, IDC_EDIT_NICKNAME, m_strNickname);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CChatClientDlg, CDialog)
	//{{AFX_MSG_MAP(CChatClientDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON_CONNECT, OnButtonConnect)
	ON_BN_CLICKED(IDC_BUTTON_PING_SERVER, OnButtonPingServer)
	ON_BN_CLICKED(IDC_BUTTON_SEND, OnButtonSend)
	ON_BN_CLICKED(IDC_BUTTON_SEND_BIG_MESSAGE, OnButtonSendBigMessage)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChatClientDlg message handlers

BOOL CChatClientDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	UpdateUI();
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CChatClientDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CChatClientDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CChatClientDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

////////////////////////////////////////////////////////////////////////////////
// NDK: overrides OnMessage, OnDisconnect and OnPing

// Called when a message is received. The derived class must override this
// method.
void CChatClientDlg::OnMessage(CNDKMessage& message)
{
	switch (message.GetId())
	{
	case ChatUserJoin:
		{
			CString strNickname;

			message.GetAt(0, strNickname);

			CString strUserJoin;
			strUserJoin.Format(IDS_USER_JOIN, strNickname);
			
			AddSystemText(strUserJoin);
		}
		break;

	case ChatText:
		{
			CString strNickname;
			CString strText;

			message.GetAt(0, strNickname);
			message.GetAt(1, strText);

			AddText(strNickname + _T(": ") + strText);
		}
		break;

	case ChatUserQuit:
		{
			CString strNickname;

			message.GetAt(0, strNickname);

			CString strUserQuit;
			strUserQuit.Format(IDS_USER_QUIT, strNickname);
			
			AddSystemText(strUserQuit);
		}
		break;
	}
}

// Called whenever an unexpected disconnection occurs. The only case when
// this method isn't call is when CloseConnection is used. CloseConnection
// don't need to be called when when OnDisconnect is called. The derived 
// class must override this method.
void CChatClientDlg::OnDisconnect(NDKClientDisconnection disconnectionType)
{
	UINT unResId = 0;

	switch (disconnectionType)
	{
	case NDKClient_NormalDisconnection:
		unResId = IDS_DISCONNECTED;
		break;

	case NDKClient_ServerCloseConnection:	
		unResId = IDS_SERVER_CLOSE_CONNECTION;	
		break;

    case NDKClient_ServerStop:
		unResId = IDS_SERVER_STOPPED;	
		break;

	case NDKClient_ErrorSendingMessage:
		unResId = IDS_ERROR_SENDING_MESSAGE;	
		break;

	case NDKClient_ErrorReceivingMessage:
		unResId = IDS_ERROR_RECEIVING_MESSAGE;	
		break;

	default:
		break;
	}

	AddSystemText((LPCSTR)unResId);

	UpdateUI();
}

// Called when the ping from the server is received. The number of
// milliseconds is returned since PingServer was called.
void CChatClientDlg::OnPing(long lNbMilliseconds)
{
	CString strPing;
	strPing.Format(IDS_PING_RECEIVED, lNbMilliseconds);

	AddSystemText(strPing);
}

void CChatClientDlg::OnButtonConnect() 
{
	if (UpdateData(TRUE))
	{
		if (IsConnected())
		{
			CloseConnection();
		}
		else
		{
			if (OpenConnection(m_strIp, m_lPort))
			{
				AddSystemText((LPCSTR)IDS_CONNECTED);

				CNDKMessage message(ChatUserJoin);
				message.Add(m_strNickname);

				SendMessageToServer(message);
			}
			else
			{
				AfxMessageBox(IDS_CANNOT_CONNECT, MB_ICONSTOP);
			}
		}

		UpdateUI();
	}
}

void CChatClientDlg::OnButtonPingServer() 
{
	PingServer();	
	
	AddSystemText((LPCSTR)IDS_PING_SERVER);
}

void CChatClientDlg::OnButtonSend() 
{
	if (UpdateData(TRUE))
	{
		CNDKMessage message(ChatText);
		message.Add(m_strChatInput);

		SendMessageToServer(message);

		AddText(m_strChatInput);

		m_strChatInput.Empty();
		UpdateData(FALSE);
	}
}

void CChatClientDlg::OnButtonSendBigMessage() 
{
	CNDKMessage message(ChatBigMessage);
		
	char szBigMessage[] = _T("The big message contains all C++ basic types.");
	message.Add(szBigMessage, sizeof(szBigMessage));

	message.Add((UCHAR)_T('a'));
	message.Add((char)_T('b'));
	message.Add((USHORT) 1);
	message.Add((short)-2);
	message.Add((UINT)3);
	message.Add((int)-4);
	message.Add((ULONG)5);
	message.Add((long)-6);
	message.Add((float)123.456f);
	message.Add((double)-789.654f);

	double dValues[10000];
	dValues[5555] = 1234.56789f;
	message.Add(dValues, sizeof(dValues));

	message.Add(CString(_T("End of the big message")));

	SendMessageToServer(message);
}

void CChatClientDlg::UpdateUI()
{
	BOOL bEnable = IsConnected();

	if (bEnable)
		m_buttonConnect.SetWindowText(_T("&Disconnect"));
	else
		m_buttonConnect.SetWindowText(_T("&Connect"));
		
	m_buttonSendBigMessage.EnableWindow(bEnable);
	m_buttonPingServer.EnableWindow(bEnable);
	m_buttonSend.EnableWindow(bEnable);

	m_editChatOutput.EnableWindow(bEnable);
	m_editChatInput.EnableWindow(bEnable);
}

void CChatClientDlg::AddText(const CString& strText)
{
	m_editChatOutput.SetSel(m_editChatOutput.GetWindowTextLength(), m_editChatOutput.GetWindowTextLength());
	m_editChatOutput.ReplaceSel(strText + "\r\n");
}

void CChatClientDlg::AddSystemText(const CString& strText)
{
	AddText(_T("* ") + strText + _T(" *"));
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Mirego
Canada Canada
My name is Sébastien Lachance.

I love C# developing Windows Phone and Windows 8 applications.

When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.

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