|
#include "BeamExMain.h"
extern HINSTANCE g_hInst;
extern CeBeamExMain g_wndMain;
#define BEAMEX_PRECISION 9
#define BEAMID_NAME 0x39
#define BEAMID_ELASTICITY 0x40
#define BEAMSCENE_NAME 0x90
#define BEAMSCENE_DESC 0x91
#define BEAMSCENE_I 0x92
#define BEAMSCENE_IDESC 0x93
#define BEAMSCENE_CROSS 0x94
#define BEAMSCENE_CROSS1 0x95
#define BEAMSCENE_CROSS2 0x96
#define BEAMSCENE_CROSS3 0x97
#define BEAMSCENE_CROSS4 0x98
#define BEAMSCENE_SCENE 0x99
#define BEAMSCENE_SCENE1 0x9a
#define BEAMSCENE_SCENE2 0x9b
#define BEAMSCENE_SCENE3 0x9c
#define BEAMSCENE_SCENE4 0x9d
#define BEAMSCENE_MATERIAL 0x9e
#define BEAMSCENE_ELASTICITY 0x9f
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.