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// ACEditDemoDlg.h : header file
//
#if !defined(AFX_ACEDITDEMODLG_H__C96DCF17_14CD_45F0_915A_8ED22420FDC9__INCLUDED_)
#define AFX_ACEDITDEMODLG_H__C96DCF17_14CD_45F0_915A_8ED22420FDC9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CACEditDemoDlg dialog
class CACEditDemoDlg : public CDialog
{
// Construction
public:
CACEditDemoDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CACEditDemoDlg)
enum { IDD = IDD_ACEDITDEMO_DIALOG };
CACEditCtrl m_aceSymbol;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CACEditDemoDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CACEditDemoDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ACEDITDEMODLG_H__C96DCF17_14CD_45F0_915A_8ED22420FDC9__INCLUDED_)
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Programming since the age of 10, started professionally at the age of 17. Currently involved in both Client and Server side development on Win32 platforms for MC/HA/FT financial applications. Development experience with Win32, Win16, Linux and other flavors of Unix.
Extensive multithreaded development experience on Windows platforms using the Win32 SDK, and MFC.
Experience with HA/FT n-tiered Client/Server systems as well as GUI apps of varying complexity. Some experience with Game developement.
Having learned that the stuff you can barely get away with doing Client-side apps just does not cut it in the real "Server World", I am amazed how many 'professionals' cannot tell the difference between "works" and "correct" or try to (mis)use VB and/or MFC on server-side development projects, never considering that just because it RUNS, does not mean it runs WELL.
Lastly, I am also a collector of arcade games, and can perform repairs, conversions, etc. Search for my name, you will find me on lots of arcade-related documents and sites.
Sites of interest(?):
http://www.jrtwine.com
http://www.jrtwine.com/jtwine
http://www.signingtime.com
http://www.deletefxpfiles.com
http://www.checkfavorites.com
http://www.coinop.org