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/***************************************************************************
DbObj.h - Header file that contains the definition of the DbObj class.
These objects contain simply a buffer that contains data, and
and a value that indicates the size. The DbObj class is derived
from the RefCount class, meaning that you can use smart
pointers to manage access and destruction. This is essential
when it comes to storage and access in TreeNodes.
This class is defined entirely inline.
begin : April 2004
copyright : (C) 2004 by Phil Cairns
email : philcairns@hotmail.com
This code may be used in compiled form in any way you desire (including
commercial use). The code may be redistributed unmodified by any means
providing it is not sold for profit without the authors written consent,
and providing that this notice and the authors name and all copyright
notices remains intact.
This software is provided "as is" without express or implied warranty. Use
it at your own risk!
***************************************************************************/
#if !defined(__dbobj_h_)
#define __dbobj_h_
#include "smartptrs.h"
namespace Database
{
// Convenience definition
#ifndef byte
typedef unsigned char byte;
#endif
// Class representing the sort of objects we deal with. This is analogous to
// a DBT (database thang) in the Berkeley DB package.
class DbObj : public Database::RefCount
{
public:
// Default constructor
DbObj(void)
{
_data = 0;
_size = 0;
}
// Constructor taking a pointer and a size. Make a copy of the _data.
DbObj(void* pd, size_t sz)
{
_size = sz;
if (_size != 0)
{
_data = new byte[_size];
memcpy(_data, pd, _size);
}
}
// Constructor taking a std::string reference.
DbObj(const std::string& s)
{
_size = s.length();
_data = new byte[_size];
memcpy(_data, s.c_str(), _size);
}
// Constructor taking a (possibly) null terminated string.
DbObj(const char* ps, size_t sz = 0)
{
_size = (0 == sz) ? strlen(ps) : sz;
_data = new byte[_size];
memcpy(_data, ps, _size);
}
// Constructor taking a 32-bit unsigned int
DbObj(unsigned long ul)
{
_size = sizeof(unsigned long);
_data = new byte[_size];
*((unsigned long*)_data) = ul;
}
// Constructor taking a 32-bit int
DbObj(long l)
{
_size = sizeof(long);
_data = new byte[_size];
*((long*)_data) = l;
}
// Constructor taking a 16-bit unsigned int
DbObj(unsigned short us)
{
_size = sizeof(unsigned short);
_data = new byte[_size];
*((unsigned short*)_data) = us;
}
// Constructor taking a 16-bit int
DbObj(short s)
{
_size = sizeof(short);
_data = new byte[_size];
*((short*)_data) = s;
}
// Copy constructor. Call the assignment operator.
DbObj(DbObj& obj)
{
_data = 0;
_size = 0;
operator=(obj);
}
// Destructor. Delete the pointer if the size is non-zero.
~DbObj()
{
if (_size != 0)
{
delete[] _data;
_data = 0;
_size = 0;
}
}
// Assignment operator. Make a copy of the other object.
DbObj& operator=(DbObj& obj)
{
if (_size != 0)
{
delete[] _data;
}
if (obj._size > 0)
{
_size = obj._size;
_data = new byte[_size];
memcpy(_data, obj._data, _size);
}
}
public:
// Accessor methods. Don't provide the means to update these
// objects, since if you want a different one, you make a different
// one.
const void* getData() const { return _data; }
size_t getSize() const { return _size; }
void setData(const void* pd, size_t sz)
{
if (_size)
{
delete[] _data;
}
_size = sz;
_data = new byte[_size];
memcpy(_data, pd, _size);
}
private:
byte* _data;
size_t _size;
};
typedef Database::Ptr<DbObj> DbObjPtr;
typedef std::vector<DbObjPtr> DBOBJVECTOR;
typedef std::list<DbObjPtr> DBOBJLIST;
};
#endif
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