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How to overlay an icon over existing shell objects in 3 easy steps

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30 Jun 20046 min read 399.3K   5.6K   120  
How to implement an Icon Overlay identifier.
<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="OverlayIconPS"
	ProjectGUID="{EB535A1B-6FD7-4B9F-BD67-1015D94D333E}"
	Keyword="AtlPSProj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="DebugPS"
			IntermediateDirectory="DebugPS"
			ConfigurationType="2">
			<Tool
				Name="VCCLCompilerTool"
				PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0400;REGISTER_PROXY_DLL;_DEBUG"
				RuntimeLibrary="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
				ModuleDefinitionFile="OverlayIconPS.def"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				Description="Performing registration"
				CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Checking for required files"
				CommandLine="if exist dlldata.c goto :END
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
Exit 1
:END
"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="ReleasePS"
			IntermediateDirectory="ReleasePS"
			ConfigurationType="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				PreprocessorDefinitions="WIN32;_WIN32_WINNT=0x0400;REGISTER_PROXY_DLL;NDEBUG"
				RuntimeLibrary="2"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="kernel32.lib rpcndr.lib rpcns4.lib rpcrt4.lib oleaut32.lib uuid.lib"
				ModuleDefinitionFile="OverlayIconPS.def"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				Description="Performing registration"
				CommandLine="regsvr32 /s /c &quot;$(TargetPath)&quot;"/>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Checking for required files"
				CommandLine="if exist dlldata.c goto :END
echo Error: MIDL will not generate DLLDATA.C unless you have at least 1 interface in the main project.
Exit 1
:END
"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
			<File
				RelativePath="OverlayIconps.def">
			</File>
		</Filter>
		<Filter
			Name="Generated Files"
			SourceControlFiles="FALSE">
			<File
				RelativePath="OverlayIcon_i.c">
			</File>
			<File
				RelativePath="OverlayIcon_p.c">
			</File>
			<File
				RelativePath="dlldata.c">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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Written By
Web Developer
United States United States
Elias (aka lallousx86, @0xeb) has always been interested in the making of things and their inner workings.

His computer interests include system programming, reverse engineering, writing libraries, tutorials and articles.

In his free time, and apart from researching, his favorite reading topics include: dreams, metaphysics, philosophy, psychology and any other human/mystical science.

Former employee of Microsoft and Hex-Rays (the creators of IDA Pro), was responsible about many debugger plugins, IDAPython project ownership and what not.

Elias currently works as an Anticheat engineer in Blizzard Entertainment.

Elias co-authored 2 books and authored one book:

- Practical Reverse Engineering
- The Antivirus Hacker's Handbook
- The Art of Batch Files Programming

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