|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Pfz.DistributableObservablePoco.Common;
using System.Windows;
using Pfz.DopGame.Common;
using System.Windows.Input;
using Pfz.DistributableObservablePoco;
namespace Pfz.DopGame.ClientLibrary
{
public static class ClientLibraryInitializer
{
internal static PlayerSignals _signals;
public static IDopParticipant Participant { get; set; }
public static void Initialize(Window window)
{
var appResources = Application.Current.Resources;
var dataTemplates = new ResourceDictionary();
dataTemplates.Source = new Uri("pack://application:,,,/Pfz.DopGame.ClientLibrary;component/DataTemplates.xaml", UriKind.Absolute);
foreach(var interfaceType in typeof(Star).Assembly.GetExportedTypes())
{
if (!interfaceType.IsInterface)
continue;
var created = AbstractDopCreator.GetFactory(interfaceType)();
var dataTemplate = dataTemplates[new DataTemplateKey(interfaceType)];
appResources[new DataTemplateKey(created.GetType())] = dataTemplate;
}
window.PreviewKeyDown += _PreviewKeyDown;
window.PreviewKeyUp += _PreviewKeyUp;
}
private static void _Flush()
{
var participant = Participant;
if (participant != null)
participant.Flush();
}
static void _PreviewKeyDown(object sender, KeyEventArgs e)
{
if (_signals == null)
return;
switch(e.Key)
{
case Key.Left: _signals.IsLeftPressed=true; e.Handled=true; _Flush(); break;
case Key.Right: _signals.IsRightPressed=true; e.Handled=true; _Flush(); break;
case Key.Up: _signals.IsUpPressed=true; e.Handled=true; _Flush(); break;
case Key.Down: _signals.IsDownPressed=true; e.Handled=true; _Flush(); break;
case Key.Space: _signals.IsShotPressed=true; e.Handled=true; _Flush(); break;
}
}
static void _PreviewKeyUp(object sender, KeyEventArgs e)
{
if (_signals == null)
return;
if (_signals == null)
return;
switch(e.Key)
{
case Key.Left: _signals.IsLeftPressed=false; e.Handled=true; _Flush(); break;
case Key.Right: _signals.IsRightPressed=false; e.Handled=true; _Flush(); break;
case Key.Up: _signals.IsUpPressed=false; e.Handled=true; _Flush(); break;
case Key.Down: _signals.IsDownPressed=false; e.Handled=true; _Flush(); break;
case Key.Space: _signals.IsShotPressed=false; e.Handled=true; _Flush(); break;
}
}
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
I started to program computers when I was 11 years old, as a hobbyist, programming in AMOS Basic and Blitz Basic for Amiga.
At 12 I had my first try with assembler, but it was too difficult at the time. Then, in the same year, I learned C and, after learning C, I was finally able to learn assembler (for Motorola 680x0).
Not sure, but probably between 12 and 13, I started to learn C++. I always programmed "in an object oriented way", but using function pointers instead of virtual methods.
At 15 I started to learn Pascal at school and to use Delphi. At 16 I started my first internship (using Delphi). At 18 I started to work professionally using C++ and since then I've developed my programming skills as a professional developer in C++ and C#, generally creating libraries that help other developers do their work easier, faster and with less errors.
Want more info or simply want to contact me?
Take a look at:
http://paulozemek.azurewebsites.net/
Or e-mail me at: paulozemek@outlook.com
Codeproject MVP 2012, 2015 & 2016
Microsoft MVP 2013-2014 (in October 2014 I started working at Microsoft, so I can't be a Microsoft MVP anymore).