This article discusses a library called AGM::LibGC for garbage collection in C#. We will take a look at three fundamental problems of reference counting, and state how the solution offered by LibGC has none of these disadvantages.
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<TITLE>template<class T> struct Finalizer</TITLE>
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<H2>template<class T> struct <A HREF="#DOC.DOCU">Finalizer</A></H2></H2><BLOCKQUOTE>The Finalizer struct is used for calling the destructor of an object of type T.</BLOCKQUOTE>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.1.1">destroy</A></B>(T* obj) const
<DD><I>the function to call to finalize an object of type T.</I>
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<H2>Documentation</H2>
<BLOCKQUOTE>The Finalizer struct is used for calling the destructor of an object of
type T. Finalizer objects can be passed as parameters to operator 'new'.</BLOCKQUOTE>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void destroy(T* obj) const </B></TT>
<DD>the function to call to finalize an object of type T. It will call
the object's destructor.
<DL><DT><DT><B>Parameters:</B><DD><B>obj</B> - pointer to object to finalize.<BR><DD></DL><P></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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