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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "font.h"
/////////////////////////////////////////////////////////////////////////////
// COleFont properties
CString COleFont::GetName()
{
CString result;
GetProperty(0x0, VT_BSTR, (void*)&result);
return result;
}
void COleFont::SetName(LPCTSTR propVal)
{
SetProperty(0x0, VT_BSTR, propVal);
}
CY COleFont::GetSize()
{
CY result;
GetProperty(0x2, VT_CY, (void*)&result);
return result;
}
void COleFont::SetSize(const CY& propVal)
{
SetProperty(0x2, VT_CY, &propVal);
}
BOOL COleFont::GetBold()
{
BOOL result;
GetProperty(0x3, VT_BOOL, (void*)&result);
return result;
}
void COleFont::SetBold(BOOL propVal)
{
SetProperty(0x3, VT_BOOL, propVal);
}
BOOL COleFont::GetItalic()
{
BOOL result;
GetProperty(0x4, VT_BOOL, (void*)&result);
return result;
}
void COleFont::SetItalic(BOOL propVal)
{
SetProperty(0x4, VT_BOOL, propVal);
}
BOOL COleFont::GetUnderline()
{
BOOL result;
GetProperty(0x5, VT_BOOL, (void*)&result);
return result;
}
void COleFont::SetUnderline(BOOL propVal)
{
SetProperty(0x5, VT_BOOL, propVal);
}
BOOL COleFont::GetStrikethrough()
{
BOOL result;
GetProperty(0x6, VT_BOOL, (void*)&result);
return result;
}
void COleFont::SetStrikethrough(BOOL propVal)
{
SetProperty(0x6, VT_BOOL, propVal);
}
short COleFont::GetWeight()
{
short result;
GetProperty(0x7, VT_I2, (void*)&result);
return result;
}
void COleFont::SetWeight(short propVal)
{
SetProperty(0x7, VT_I2, propVal);
}
short COleFont::GetCharset()
{
short result;
GetProperty(0x8, VT_I2, (void*)&result);
return result;
}
void COleFont::SetCharset(short propVal)
{
SetProperty(0x8, VT_I2, propVal);
}
/////////////////////////////////////////////////////////////////////////////
// COleFont operations
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Jonathan Kade is a native of Detroit, MI. He's interested in multimedia, hardware/software interfacing, working with low-level data, and low-level programming in general.