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// ********* DO NOT MODIFY THIS FILE *********
// This file is regenerated by a design tool. Making
// changes to this file can cause errors.
namespace Expression.Blend.SampleData.ListBoxStylingPart3SampleData
{
using System;
// To significantly reduce the sample data footprint in your production application, you can set
// the DISABLE_SAMPLE_DATA conditional compilation constant and disable sample data at runtime.
#if DISABLE_SAMPLE_DATA
internal class ListBoxStylingPart3SampleData { }
#else
public class ListBoxStylingPart3SampleData : System.ComponentModel.INotifyPropertyChanged
{
public event System.ComponentModel.PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
if (this.PropertyChanged != null)
{
this.PropertyChanged(this, new System.ComponentModel.PropertyChangedEventArgs(propertyName));
}
}
public ListBoxStylingPart3SampleData()
{
try
{
System.Uri resourceUri = new System.Uri("/MVMFileManager;component/SampleData/ListBoxStylingPart3SampleData/ListBoxStylingPart3SampleData.xaml", System.UriKind.Relative);
if (System.Windows.Application.GetResourceStream(resourceUri) != null)
{
System.Windows.Application.LoadComponent(this, resourceUri);
}
}
catch (System.Exception)
{
}
}
private ItemCollection _Collection = new ItemCollection();
public ItemCollection Collection
{
get
{
return this._Collection;
}
}
}
public class Item : System.ComponentModel.INotifyPropertyChanged
{
public event System.ComponentModel.PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
if (this.PropertyChanged != null)
{
this.PropertyChanged(this, new System.ComponentModel.PropertyChangedEventArgs(propertyName));
}
}
private string _ItemTitle = string.Empty;
public string ItemTitle
{
get
{
return this._ItemTitle;
}
set
{
if (this._ItemTitle != value)
{
this._ItemTitle = value;
this.OnPropertyChanged("ItemTitle");
}
}
}
private bool _Buy = false;
public bool Buy
{
get
{
return this._Buy;
}
set
{
if (this._Buy != value)
{
this._Buy = value;
this.OnPropertyChanged("Buy");
}
}
}
private string _ItemDescription = string.Empty;
public string ItemDescription
{
get
{
return this._ItemDescription;
}
set
{
if (this._ItemDescription != value)
{
this._ItemDescription = value;
this.OnPropertyChanged("ItemDescription");
}
}
}
private double _StockQuantity = 0;
public double StockQuantity
{
get
{
return this._StockQuantity;
}
set
{
if (this._StockQuantity != value)
{
this._StockQuantity = value;
this.OnPropertyChanged("StockQuantity");
}
}
}
private string _StockTitle = string.Empty;
public string StockTitle
{
get
{
return this._StockTitle;
}
set
{
if (this._StockTitle != value)
{
this._StockTitle = value;
this.OnPropertyChanged("StockTitle");
}
}
}
private System.Windows.Media.ImageSource _Image = null;
public System.Windows.Media.ImageSource Image
{
get
{
return this._Image;
}
set
{
if (this._Image != value)
{
this._Image = value;
this.OnPropertyChanged("Image");
}
}
}
}
public class ItemCollection : System.Collections.ObjectModel.ObservableCollection<Item>
{
}
#endif
}
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I've been playing with computers since my first Acorn Electron, & after blowing up a few ZX Spectrums. I moved on to the C64 & Amiga, & eventually reluctantly on to the PC.
I have learnt a wide set of skills during my 38 years of existence, living in the UK, on the sunny south coast.
My main area of expertise is Graphic/Visual Design, Usability & UI Design. I am not a programmer, but am fairly technically minded due to studying Mechanical Engineering at Uni.
I have work both Freelance & for IBM as a Graphic Designer, & am skilled in the usual graphics packages like, PhotoShop, CorelDraw or Illustrator, Premier, Dreamweaver, Flash etc.
But I originally started with Lightwave & 3D animation.