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//utils.h
// commonly used algoritm and funcitions
namespace GE_ { namespace operators {
//various operator:
// NOTE: you must have GE_::stdx1 namespace in your scope to call them !
template<class A, class B>
A operator+(const A& a, const B& b) { return A(a)+=b; }
template<class A, class B>
A operator-(const A& a, const B& b) { return A(a)-=b; }
template<class A, class B>
A operator*(const A& a, const B& b) { return A(a)*=b; }
template<class A, class B>
A operator/(const A& a, const B& b) { return A(a)/=b; }
template<class A, class B>
A operator&(const A& a, const B& b) { return A(a)&=b; }
template<class A, class B>
A operator|(const A& a, const B& b) { return A(a)|=b; }
template<class A, class B>
A operator^(const A& a, const B& b) { return A(a)^=b; }
template<class A, class B>
bool operator!=(const A& a, const B& b) { return !(a==b); }
template<class A, class B>
bool operator<=(const A& a, const B& b) { return (a<b)||(a==b); }
template<class A, class B>
bool operator>(const A& a, const B& b) { return (b<a); }
template<class A, class B>
bool operator>=(const A& a, const B& b) { return (b<=a); }
}}
namespace GE_ { namespace stdx1 {
//provides frequent vompare-and-assign operations
//set A to stay less than a given maximum
template<class A, class B>
bool set_max(A& a, const B& b)
{ if(b<a) a=b; return true; return false; }
//set A to stay more than a given minimum
template<class A, class B>
bool set_min(A& a, const B& b)
{ if(a<b) a=b; return true; return false; }
//set a value to a variable, and restore when leaving the scope
template<class A>
class Temporary
{
private:
A* pA;
A oldval;
public:
Temporary(A& _var, const A& _val)
{ pA = &_var; oldval = _var; _var = _val;}
~Temporary()
{ *pA = oldval; }
};
//provides on-demand creation of Global objects allocating them statically
// usage:
// typedef stdx1::Global<Mytype> g_mytype;
// ...
// g_mytype::get().mytypemethods(...);
//
template<class T>
class Global
{
public:
typedef T My_t;
struct deb
{
deb() { STRACE(trc,1,("Creating global objetc for type %s\n", typeid(T).name())); }
~deb() { STRACE(trc,1,("Deleting global objetc for type %s\n", typeid(T).name())); }
};
struct hold
{
typename T t;
unsigned int count;
deb d;
hold(): t(T()) { count = 0; }
};
struct ref
{
protected:
hold* pR;
void _clear()
{
if(pR)
{
pR->count--;
if(!pR->count)
delete pR;
}
pR = NULL;
}
void _set(const ref& p)
{
if(pR == p.pR) return;
_clear();
pR = p.pR;
if(pR)
pR->count++;
}
public:
ref() { pR = NULL; }
ref(hold* pH) { pR = pH; pR->count++; }
~ref() { _clear(); }
ref(const ref& r) { pR = NULL; _set(r.pR); }
ref& operator=(const ref& r) { _set(r.pR); return *this; }
typename T& operator()() const { return pR->t; }
operator typename T&() const { return pR->t; }
};
static ref get()
{
static ref r(new hold);
return r;
}
};
//New: shortucts to create objects on heap
// usage: T* pT; New(pT);
template<class T>
T* New(T*& pT) { pT = new T; return pT; }
// usage: T* pT; new(pT, u)
template<class T, class U>
T* New(T*& pT, const U& u) { pT = new T(u); return pT; }
//Seeking a map to find a value without create it
template<class Map> //Map is an std::map
typename Map::mapped_type* MapFind(Map& map, const typename Map::key_type& key)
{
typename Map::iterator i = map.find(key);
if(i == map.end()) return NULL;
return &i.second;
}
}}
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Born and living in Milan (Italy), I'm an engineer in electronics actually working in the ICT department of an important oil/gas & energy company as responsible for planning and engineering of ICT infrastructures.
Interested in programming since the '70s, today I still define architectures for the ICT, deploying dedicated specific client application for engineering purposes, working with C++, MFC, STL, and recently also C# and D.