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Develop high performance distributed applications with batching, asynchrony, and parallel computation

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27 Sep 20048 min read 66.2K   1.2K   51  
Performance comparison between SocketPro and .NET remoting.
// This is a part of the SocketPro package.
// Copyright (C) 2000-2004 UDAParts 
// All rights reserved.
//
// This source code is only intended as a supplement to the
// SocketPro package and related electronic documentation provided with the package.
// See these sources for detailed information regarding this
// UDAParts product.

// Please don't disclose any source code of the software to any person or entity,
//
// Please don't decompile, disassemble, or reverse engineer any object code of 
// any portion of the software.
//  
// http://www.udaparts.com/index.htm
// support@udaparts.com


// UDB.cpp : Implementation of DLL Exports.


// Note: Proxy/Stub Information
//      To merge the proxy/stub code into the object DLL, add the file 
//      dlldatax.c to the project.  Make sure precompiled headers 
//      are turned off for this file, and add _MERGE_PROXYSTUB to the 
//      defines for the project.  
//
//      If you are not running WinNT4.0 or Win95 with DCOM, then you
//      need to remove the following define from dlldatax.c
//      #define _WIN32_WINNT 0x0400
//
//      Further, if you are running MIDL without /Oicf switch, you also 
//      need to remove the following define from dlldatax.c.
//      #define USE_STUBLESS_PROXY
//
//      Modify the custom build rule for UDB.idl by adding the following 
//      files to the Outputs.
//          UDB_p.c
//          dlldata.c
//      To build a separate proxy/stub DLL, 
//      run nmake -f UDBps.mk in the project directory.

#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "UDB.h"
#include "dlldatax.h"

#include "UDB_i.c"
#include "UDataSource.h"
#include "USession.h"
#include "UCommand.h"
#include "URowset.h"

#ifdef _MERGE_PROXYSTUB
extern "C" HINSTANCE hProxyDll;
#endif

CComModule _Module;

BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_UDataSource, CUDataSource)
OBJECT_ENTRY(CLSID_USession, CUSession)
OBJECT_ENTRY(CLSID_UCommand, CUCommand)
OBJECT_ENTRY(CLSID_URowset, CURowset)
END_OBJECT_MAP()

/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point

extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
    lpReserved;
#ifdef _MERGE_PROXYSTUB
    if (!PrxDllMain(hInstance, dwReason, lpReserved))
        return FALSE;
#endif
    if (dwReason == DLL_PROCESS_ATTACH)
    {
        _Module.Init(ObjectMap, hInstance, &LIBID_UDBLib);
        DisableThreadLibraryCalls(hInstance);
    }
    else if (dwReason == DLL_PROCESS_DETACH)
        _Module.Term();
    return TRUE;    // ok
}

/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE

STDAPI DllCanUnloadNow(void)
{
#ifdef _MERGE_PROXYSTUB
    if (PrxDllCanUnloadNow() != S_OK)
        return S_FALSE;
#endif
    return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}

/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type

STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
#ifdef _MERGE_PROXYSTUB
    if (PrxDllGetClassObject(rclsid, riid, ppv) == S_OK)
        return S_OK;
#endif
    return _Module.GetClassObject(rclsid, riid, ppv);
}

/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry

STDAPI DllRegisterServer(void)
{
#ifdef _MERGE_PROXYSTUB
    HRESULT hRes = PrxDllRegisterServer();
    if (FAILED(hRes))
        return hRes;
#endif
    // registers object, typelib and all interfaces in typelib
    return _Module.RegisterServer(TRUE);
}

/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry

STDAPI DllUnregisterServer(void)
{
#ifdef _MERGE_PROXYSTUB
    PrxDllUnregisterServer();
#endif
    return _Module.UnregisterServer(TRUE);
}

// This is a part of the SocketPro package.
// Copyright (C) 2000-2004 UDAParts 
// All rights reserved.
//
// This source code is only intended as a supplement to the
// SocketPro package and related electronic documentation provided with the package.
// See these sources for detailed information regarding this
// UDAParts product.

// Please don't disclose any source code of the software to any person or entity,
//
// Please don't decompile, disassemble, or reverse engineer any object code of 
// any portion of the software.
//  
// http://www.udaparts.com/index.htm
// support@udaparts.com


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Written By
Software Developer (Senior)
United States United States
Yuancai (Charlie) Ye, an experienced C/C++ software engineer, lives in Atlanta, Georgia. He is an expert at continuous inline request/result batching, real-time stream processing, asynchronous data transferring and parallel computation for the best communication throughput and latency. He has been working at SocketPro (https://github.com/udaparts/socketpro) for more than fifteen years.

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