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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
/** @file Default implementation of IOSystem using the standard C file functions */
#ifndef AI_DEFAULTIOSYSTEM_H_INC
#define AI_DEFAULTIOSYSTEM_H_INC

#include "IOSystem.h"


// ---------------------------------------------------------------------------
/** Default implementation of IOSystem using the standard C file functions */
class DefaultIOSystem : public IOSystem
{
public:
	/** Constructor. */
    DefaultIOSystem();

	/** Destructor. */
	~DefaultIOSystem();

	// -------------------------------------------------------------------
	/** Tests for the existence of a file at the given path. */
	bool Exists( const char* pFile) const;

	// -------------------------------------------------------------------
	/** Returns the directory separator. */
	char getOsSeparator() const;

	// -------------------------------------------------------------------
	/** Closes the given file and releases all resources associated with it. */
	void Close( IOStream* pFile);

};

#endif //AI_DEFAULTIOSYSTEM_H_INC

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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