Click here to Skip to main content
15,885,546 members
Articles / Desktop Programming / MFC

OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

Rate me:
Please Sign up or sign in to vote.
4.40/5 (11 votes)
7 Aug 2011CPOL3 min read 56K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h

// ------------------------------------------------------------------------------------
// Original description: (Schrompf)
// Adapted to the ASSIMP library because the builtin atof indeed takes AGES to parse a
// float inside a large string. Before parsing, it does a strlen on the given point.
// Changes:
//  22nd October 08 (Aramis_acg): Added temporary cast to double, added strtol10_64
//     to ensure long numbers are handled correctly
// ------------------------------------------------------------------------------------


#ifndef __FAST_A_TO_F_H_INCLUDED__
#define __FAST_A_TO_F_H_INCLUDED__


#include <math.h>
#include "Compiler/pstdint.h"

const float fast_atof_table[16] =	{  // we write [16] here instead of [] to work around a swig bug
	0.f,
	0.1f,
	0.01f,
	0.001f,
	0.0001f,
	0.00001f,
	0.000001f,
	0.0000001f,
	0.00000001f,
	0.000000001f,
	0.0000000001f,
	0.00000000001f,
	0.000000000001f,
	0.0000000000001f,
	0.00000000000001f,
	0.000000000000001f
};


// ------------------------------------------------------------------------------------
// Convert a string in decimal format to a number
// ------------------------------------------------------------------------------------
inline unsigned int strtol10( const char* in, const char** out=0)
{
	unsigned int value = 0;

	while ( 1 )
	{
		if ( *in < '0' || *in > '9' )
			break;

		value = ( value * 10 ) + ( *in - '0' );
		++in;
	}
	if (out)*out = in;
	return value;
}

// ------------------------------------------------------------------------------------
// Convert a string in octal format to a number
// ------------------------------------------------------------------------------------
inline unsigned int strtol8( const char* in, const char** out=0)
{
	unsigned int value = 0;

	while ( 1 )
	{
		if ( *in < '0' || *in > '7' )
			break;

		value = ( value << 3 ) + ( *in - '0' );
		++in;
	}
	if (out)*out = in;
	return value;
}

// ------------------------------------------------------------------------------------
// Convert a string in hex format to a number
// ------------------------------------------------------------------------------------
inline unsigned int strtol16( const char* in, const char** out=0)
{
	unsigned int value = 0;

	while ( 1 )
	{
		if ( *in >= '0' && *in <= '9' )
		{
			value = ( value << 4u ) + ( *in - '0' );
		}
		else if (*in >= 'A' && *in <= 'F')
		{
			value = ( value << 4u ) + ( *in - 'A' ) + 10;
		}
		else if (*in >= 'a' && *in <= 'f')
		{
			value = ( value << 4u ) + ( *in - 'a' ) + 10;
		}
		else break;
		++in;
	}
	if (out)*out = in;
	return value;
}

// ------------------------------------------------------------------------------------
// Convert just one hex digit
// Return value is 0xffffffff if the input is not hex
// ------------------------------------------------------------------------------------
inline unsigned int HexDigitToDecimal(char in)
{
	unsigned int out = 0xffffffff;
	if (in >= '0' && in <= '9')
		out = in - '0';

	else if (in >= 'a' && in <= 'f')
		out = 10u + in - 'a';

	else if (in >= 'A' && in <= 'F')
		out = 10u + in - 'A';

	// return value is 0xffffffff if the input is not a hex digit
	return out;
}

// ------------------------------------------------------------------------------------
// Convert a hex-encoded octet (2 characters processed)
// Return value is 0xffffffff if the input is not hex
// ------------------------------------------------------------------------------------
inline uint8_t HexOctetToDecimal(const char* in)
{
	return ((uint8_t)HexDigitToDecimal(in[0])<<4)+(uint8_t)HexDigitToDecimal(in[1]);
}


// ------------------------------------------------------------------------------------
// signed variant of strtol10
// ------------------------------------------------------------------------------------
inline int strtol10s( const char* in, const char** out=0)
{
	bool inv = (*in=='-');
	if (inv || *in=='+')
		++in;

	int value = strtol10(in,out);
	if (inv) {
		value = -value;
	}
	return value;
}

// ------------------------------------------------------------------------------------
// Parse a C++-like integer literal - hex and oct prefixes.
// 0xNNNN - hex
// 0NNN   - oct
// NNN    - dec
// ------------------------------------------------------------------------------------
inline unsigned int strtol_cppstyle( const char* in, const char** out=0)
{
	if ('0' == in[0])
	{
		return 'x' == in[1] ? strtol16(in+2,out) : strtol8(in+1,out);
	}
	return strtol10(in, out);
}

// ------------------------------------------------------------------------------------
// Special version of the function, providing higher accuracy and safety
// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows.
// ------------------------------------------------------------------------------------
inline uint64_t strtol10_64( const char* in, const char** out=0, unsigned int* max_inout=0)
{
	unsigned int cur = 0;
	uint64_t value = 0;

	while ( 1 )
	{
		if ( *in < '0' || *in > '9' )
			break;

		const uint64_t new_value = ( value * 10 ) + ( *in - '0' );
		
		if (new_value < value) /* numeric overflow, we rely on you */
			return value;

		value = new_value;

		++in;
		++cur;

		if (max_inout && *max_inout == cur) {
					
			if (out) { /* skip to end */
				while (*in >= '0' && *in <= '9')
					++in;
				*out = in;
			}

			return value;
		}
	}
	if (out)
		*out = in;

	if (max_inout)
		*max_inout = cur;

	return value;
}

// Number of relevant decimals for floating-point parsing.
#define AI_FAST_ATOF_RELAVANT_DECIMALS 6

// ------------------------------------------------------------------------------------
//! Provides a fast function for converting a string into a float,
//! about 6 times faster than atof in win32.
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
// ------------------------------------------------------------------------------------
inline const char* fast_atof_move( const char* c, float& out)
{
	float f;

	bool inv = (*c=='-');
	if (inv || *c=='+')
		++c;

	f = (float) strtol10_64 ( c, &c);
	if (*c == '.' || (c[0] == ',' && (c[1] >= '0' || c[1] <= '9'))) // allow for commas, too
	{
		++c;

		// NOTE: The original implementation is highly unaccurate here. The precision of a single
		// IEEE 754 float is not high enough, everything behind the 6th digit tends to be more 
		// inaccurate than it would need to be. Casting to double seems to solve the problem.
		// strtol_64 is used to prevent integer overflow.

		// Another fix: this tends to become 0 for long numbers if we don't limit the maximum 
		// number of digits to be read. AI_FAST_ATOF_RELAVANT_DECIMALS can be a value between
		// 1 and 15.
		unsigned int diff = AI_FAST_ATOF_RELAVANT_DECIMALS;
		double pl = (double) strtol10_64 ( c, &c, &diff );

		pl *= fast_atof_table[diff];
		f += (float)pl;
	}

	// A major 'E' must be allowed. Necessary for proper reading of some DXF files.
	// Thanks to Zhao Lei to point out that this if() must be outside the if (*c == '.' ..)
	if (*c == 'e' || *c == 'E')
	{
		++c;
		bool einv = (*c=='-');
		if (einv || *c=='+')
			++c;

		float exp = (float)strtol10_64(c, &c);
		if (einv)
			exp *= -1.0f;

		f *= pow(10.0f, exp);
	}

	if (inv)
		f *= -1.0f;
	
	out = f;
	return c;
}


// ------------------------------------------------------------------------------------
// The same but more human.
inline float fast_atof(const char* c)
{
	float ret;
	fast_atof_move(c, ret);
	return ret;
}

#endif

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

Comments and Discussions