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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.3K   82   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
#ifdef _WIN32
#ifdef _MSC_VER
#include "..\..\..\IOSystem\include\DefaultIOSystem.h"
#include "..\..\..\IOSystem\include\FileSystemFilter.h"
#include "..\..\include\Font\OAGFontLoader.h"
#include "..\..\include\Font\OAGFont2D.h"
#endif
#endif

oag::OAGFontLoader::OAGFontLoader(void)
{
}

oag::OAGFontLoader::~OAGFontLoader(void)
{
}

//Operations

oag::OAGFont* oag::OAGFontLoader::LoadFontFromDisk(std::string strFileName, OAG_FONT_MAPPING enumFontType)
{
	oag::OAGFont*	pFont = NULL;

	DefaultIOSystem IOHandler;

	if( !IOHandler.Exists(strFileName.c_str()) )
		return NULL;

	FileSystemFilter filter(strFileName, &IOHandler);

	std::string extension =  IOHandler.GetExtension( strFileName );

	if (  enumFontType == OAG_FONT_MAP_2D && extension.compare("ttf") == 0 )
	{
		pFont =  new oag::OAGFont2D();
		pFont->LoadFontFromDisk( strFileName );
	}

	if ( pFont )
	{
		pFont->SetIOSystemFilter( filter.base, filter.filename);
	}

	return pFont;
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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