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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.1K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WindowsViewer", "WindowsViewer.vcproj", "{CDB41F0A-001E-450D-AB7D-CD7F1FF23327}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Win32 = Debug|Win32
		Release|Win32 = Release|Win32
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{CDB41F0A-001E-450D-AB7D-CD7F1FF23327}.Debug|Win32.ActiveCfg = Debug|Win32
		{CDB41F0A-001E-450D-AB7D-CD7F1FF23327}.Debug|Win32.Build.0 = Debug|Win32
		{CDB41F0A-001E-450D-AB7D-CD7F1FF23327}.Release|Win32.ActiveCfg = Release|Win32
		{CDB41F0A-001E-450D-AB7D-CD7F1FF23327}.Release|Win32.Build.0 = Release|Win32
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
EndGlobal

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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