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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
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	TargetFrameworkVersion="131072"
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			Name="Debug|Win32"
			OutputDirectory="..\..\..\..\bin\VC9"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="4"
			UseOfMFC="2"
			CharacterSet="0"
			>
			<Tool
				Name="VCPreBuildEventTool"
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				BasicRuntimeChecks="3"
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				DebugInformationFormat="4"
			/>
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				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
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			<Tool
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			<Tool
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			OutputDirectory="..\..\..\..\bin\VC9"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="4"
			UseOfMFC="2"
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			WholeProgramOptimization="1"
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				Name="VCCLCompilerTool"
				UseUnicodeResponseFiles="false"
				Optimization="2"
				EnableIntrinsicFunctions="true"
				AdditionalIncludeDirectories="&quot;..\..\..\..\..\WinAPIs\FTGL-2.1.3rc5&quot;;&quot;..\..\..\..\..\WinAPIs\FTGL-2.1.3rc5\include&quot;;&quot;..\..\..\..\..\WinAPIs\freetype-2.3.11\include&quot;;..\..\..\..\..\WinAPIs\XmlParserInterface;..\..\..\..\..\WinAPIs\LibXML\include"
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			<Tool
				Name="VCResourceCompilerTool"
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				Name="VCLibrarianTool"
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				Name="VCXDCMakeTool"
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			<Tool
				Name="VCFxCopTool"
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			<Tool
				Name="VCPostBuildEventTool"
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	</Configurations>
	<References>
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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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