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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.1K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
/*
 * FTGL - OpenGL font library
 *
 * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
 * Copyright (c) 2008 Sam Hocevar <sam@zoy.org>
 * Copyright (c) 2008 Sean Morrison <learner@brlcad.org>
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#ifndef __ftgl__
#define __ftgl__

/* We need the Freetype headers */
#include "..\..\freetype-2.3.11\include\ft2build.h"
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include FT_OUTLINE_H

/* Floating point types used by the library */
typedef double   FTGL_DOUBLE;
typedef float    FTGL_FLOAT;

/* Macros used to declare C-linkage types and symbols */
#ifdef __cplusplus
#   define FTGL_BEGIN_C_DECLS extern "C" { namespace FTGL {
#   define FTGL_END_C_DECLS } }
#else
#   define FTGL_BEGIN_C_DECLS
#   define FTGL_END_C_DECLS
#endif

#ifdef __cplusplus
namespace FTGL
{
    typedef enum
    {
        RENDER_FRONT = 0x0001,
        RENDER_BACK  = 0x0002,
        RENDER_SIDE  = 0x0004,
        RENDER_ALL   = 0xffff
    } RenderMode;

    typedef enum
    {
        ALIGN_LEFT    = 0,
        ALIGN_CENTER  = 1,
        ALIGN_RIGHT   = 2,
        ALIGN_JUSTIFY = 3
    } TextAlignment;
}
#else
#   define FTGL_RENDER_FRONT 0x0001
#   define FTGL_RENDER_BACK  0x0002
#   define FTGL_RENDER_SIDE  0x0004
#   define FTGL_RENDER_ALL   0xffff

#   define FTGL_ALIGN_LEFT    0
#   define FTGL_ALIGN_CENTER  1
#   define FTGL_ALIGN_RIGHT   2
#   define FTGL_ALIGN_JUSTIFY 3
#endif

// Compiler-specific conditional compilation
#ifdef _MSC_VER // MS Visual C++

    // Disable various warning.
    // 4786: template name too long
    #pragma warning(disable : 4251)
    #pragma warning(disable : 4275)
    #pragma warning(disable : 4786)

    // The following definitions control how symbols are exported.
    // If the target is a static library ensure that FTGL_LIBRARY_STATIC
    // is defined. If building a dynamic library (ie DLL) ensure the
    // FTGL_LIBRARY macro is defined, as it will mark symbols for
    // export. If compiling a project to _use_ the _dynamic_ library
    // version of the library, no definition is required.
   
	//#ifdef FTGL_LIBRARY_STATIC      // static lib - no special export required
    //#  define FTGL_EXPORT
    //#elif FTGL_LIBRARY              // dynamic lib - must export/import symbols appropriately.
    //#  define FTGL_EXPORT   __declspec(dllexport)
    //#else
    //#  define FTGL_EXPORT   __declspec(dllimport)
    //#endif

#else
    // Compiler that is not MS Visual C++.
    // Ensure that the export symbol is defined (and blank)
    #define FTGL_EXPORT
#endif

#include "FTGL/FTPoint.h"
#include "FTGL/FTBBox.h"
#include "FTGL/FTBuffer.h"
//
#include "FTGlyph/FTGlyph.h"
#include "FTGlyph/FTBitmapGlyph.h"
#include "FTGlyph/FTBufferGlyph.h"
#include "FTGLyph/FTExtrudeGlyph.h"
#include "FTGLyph/FTOutlineGlyph.h"
#include "FTGLyph/FTPixmapGlyph.h"
#include "FTGlyph/FTPolygonGlyph.h"
#include "FTGLyph/FTTextureGlyph.h"
//
#include "FTGL/FTFont.h"
#include "FTGL/FTGLBitmapFont.h"
#include "FTGL/FTBufferFont.h"
#include "FTGL/FTGLExtrudeFont.h"
#include "FTGL/FTGLOutlineFont.h"
#include "FTGL/FTGLPixmapFont.h"
#include "FTGL/FTGLPolygonFont.h"
#include "FTGL/FTGLTextureFont.h"
//
#include "FTLayout/FTLayout.h"
#include "FTGL/FTSimpleLayout.h"

#endif  //  __ftgl__

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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