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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56K   82   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
/***************************************************************************/
/*                                                                         */
/*  svsfnt.h                                                               */
/*                                                                         */
/*    The FreeType SFNT table loading service (specification).             */
/*                                                                         */
/*  Copyright 2003, 2004 by                                                */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __SVSFNT_H__
#define __SVSFNT_H__

#include FT_INTERNAL_SERVICE_H
#include FT_TRUETYPE_TABLES_H


FT_BEGIN_HEADER


  /*
   *  SFNT table loading service.
   */

#define FT_SERVICE_ID_SFNT_TABLE  "sfnt-table"


  /*
   * Used to implement FT_Load_Sfnt_Table().
   */
  typedef FT_Error
  (*FT_SFNT_TableLoadFunc)( FT_Face    face,
                            FT_ULong   tag,
                            FT_Long    offset,
                            FT_Byte*   buffer,
                            FT_ULong*  length );

  /*
   * Used to implement FT_Get_Sfnt_Table().
   */
  typedef void*
  (*FT_SFNT_TableGetFunc)( FT_Face      face,
                           FT_Sfnt_Tag  tag );


  /*
   * Used to implement FT_Sfnt_Table_Info().
   */
  typedef FT_Error
  (*FT_SFNT_TableInfoFunc)( FT_Face    face,
                            FT_UInt    idx,
                            FT_ULong  *tag,
                            FT_ULong  *offset,
                            FT_ULong  *length );


  FT_DEFINE_SERVICE( SFNT_Table )
  {
    FT_SFNT_TableLoadFunc  load_table;
    FT_SFNT_TableGetFunc   get_table;
    FT_SFNT_TableInfoFunc  table_info;
  };

#ifndef FT_CONFIG_OPTION_PIC

#define FT_DEFINE_SERVICE_SFNT_TABLEREC(class_, load_, get_, info_)  \
  static const FT_Service_SFNT_TableRec class_ =                     \
  {                                                                  \
    load_, get_, info_                                               \
  };

#else /* FT_CONFIG_OPTION_PIC */ 

#define FT_DEFINE_SERVICE_SFNT_TABLEREC(class_, load_, get_, info_) \
  void                                                              \
  FT_Init_Class_##class_( FT_Service_SFNT_TableRec*  clazz )        \
  {                                                                 \
    clazz->load_table = load_;                                      \
    clazz->get_table = get_;                                        \
    clazz->table_info = info_;                                      \
  } 

#endif /* FT_CONFIG_OPTION_PIC */ 

  /* */


FT_END_HEADER


#endif /* __SVSFNT_H__ */


/* END */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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