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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.3K   82   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
/***************************************************************************/
/*                                                                         */
/*  basepic.h                                                              */
/*                                                                         */
/*    The FreeType position independent code services for base.            */
/*                                                                         */
/*  Copyright 2009 by                                                      */
/*  Oran Agra and Mickey Gabel.                                            */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __BASEPIC_H__
#define __BASEPIC_H__

  
FT_BEGIN_HEADER

#include FT_INTERNAL_PIC_H

#ifndef FT_CONFIG_OPTION_PIC
#define FT_OUTLINE_GLYPH_CLASS_GET &ft_outline_glyph_class
#define FT_BITMAP_GLYPH_CLASS_GET  &ft_bitmap_glyph_class
#define FT_DEFAULT_MODULES_GET     ft_default_modules

#else /* FT_CONFIG_OPTION_PIC */

#include FT_GLYPH_H

  typedef struct BasePIC_
  {
    FT_Module_Class** default_module_classes;
    FT_Glyph_Class ft_outline_glyph_class;
    FT_Glyph_Class ft_bitmap_glyph_class;
  } BasePIC;

#define GET_PIC(lib)                  ((BasePIC*)((lib)->pic_container.base))
#define FT_OUTLINE_GLYPH_CLASS_GET    (&GET_PIC(library)->ft_outline_glyph_class)
#define FT_BITMAP_GLYPH_CLASS_GET     (&GET_PIC(library)->ft_bitmap_glyph_class)
#define FT_DEFAULT_MODULES_GET        (GET_PIC(library)->default_module_classes)

  void
  ft_base_pic_free( FT_Library library );

  FT_Error
  ft_base_pic_init( FT_Library library );

#endif /* FT_CONFIG_OPTION_PIC */
 /* */

FT_END_HEADER

#endif /* __BASEPIC_H__ */


/* END */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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