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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.1K   82   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
/***************************************************************************/
/*                                                                         */
/*  gxvalid.h                                                              */
/*                                                                         */
/*    TrueTyeeGX/AAT table validation (specification only).                */
/*                                                                         */
/*  Copyright 2005 by suzuki toshiya, Masatake YAMATO, Red Hat K.K.,       */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/

/***************************************************************************/
/*                                                                         */
/* gxvalid is derived from both gxlayout module and otvalid module.        */
/* Development of gxlayout is supported by the Information-technology      */
/* Promotion Agency(IPA), Japan.                                           */
/*                                                                         */
/***************************************************************************/


#ifndef __GXVALID_H__
#define __GXVALID_H__

#include <ft2build.h>
#include FT_FREETYPE_H

#include "gxverror.h"          /* must come before FT_INTERNAL_VALIDATE_H */

#include FT_INTERNAL_VALIDATE_H
#include FT_INTERNAL_STREAM_H


FT_BEGIN_HEADER


  FT_LOCAL( void )
  gxv_feat_validate( FT_Bytes      table,
                     FT_Face       face,
                     FT_Validator  valid );


  FT_LOCAL( void )
  gxv_bsln_validate( FT_Bytes      table,
                     FT_Face       face,
                     FT_Validator  valid );


  FT_LOCAL( void )
  gxv_trak_validate( FT_Bytes      table,
                     FT_Face       face,
                     FT_Validator  valid );

  FT_LOCAL( void )
  gxv_just_validate( FT_Bytes      table,
                     FT_Face       face,
                     FT_Validator  valid );

  FT_LOCAL( void )
  gxv_mort_validate( FT_Bytes      table,
                     FT_Face       face,
                     FT_Validator  valid );

  FT_LOCAL( void )
  gxv_morx_validate( FT_Bytes      table,
                     FT_Face       face,
                     FT_Validator  valid );

  FT_LOCAL( void )
  gxv_kern_validate( FT_Bytes      table,
                     FT_Face       face,
                     FT_Validator  valid );

  FT_LOCAL( void )
  gxv_kern_validate_classic( FT_Bytes      table,
                             FT_Face       face,
                             FT_Int        dialect_flags,
                             FT_Validator  valid );

  FT_LOCAL( void )
  gxv_opbd_validate( FT_Bytes      table,
                     FT_Face       face,
                     FT_Validator  valid );

  FT_LOCAL( void )
  gxv_prop_validate( FT_Bytes      table,
                     FT_Face       face,
                     FT_Validator  valid );

  FT_LOCAL( void )
  gxv_lcar_validate( FT_Bytes      table,
                     FT_Face       face,
                     FT_Validator  valid );


FT_END_HEADER


#endif /* __GXVALID_H__ */


/* END */

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Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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