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OAG Library (OpenGL) Part 1 - Setting Up the Library for an MFC Application

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7 Aug 2011CPOL3 min read 56.3K   56  
OAG is a library written in C++. With this library, you can create OpenGL based applications.
/***************************************************************************/
/*                                                                         */
/*  t1load.h                                                               */
/*                                                                         */
/*    Type 1 font loader (specification).                                  */
/*                                                                         */
/*  Copyright 1996-2001, 2002, 2004, 2006, 2007 by                         */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#ifndef __T1LOAD_H__
#define __T1LOAD_H__


#include <ft2build.h>
#include FT_INTERNAL_STREAM_H
#include FT_INTERNAL_POSTSCRIPT_AUX_H
#include FT_MULTIPLE_MASTERS_H

#include "t1parse.h"


FT_BEGIN_HEADER


  typedef struct  T1_Loader_
  {
    T1_ParserRec  parser;          /* parser used to read the stream */

    FT_Int        num_chars;       /* number of characters in encoding */
    PS_TableRec   encoding_table;  /* PS_Table used to store the       */
                                   /* encoding character names         */

    FT_Int        num_glyphs;
    PS_TableRec   glyph_names;
    PS_TableRec   charstrings;
    PS_TableRec   swap_table;      /* For moving .notdef glyph to index 0. */

    FT_Int        num_subrs;
    PS_TableRec   subrs;
    FT_Bool       fontdata;

    FT_UInt       keywords_encountered; /* T1_LOADER_ENCOUNTERED_XXX */

  } T1_LoaderRec, *T1_Loader;


  /* treatment of some keywords differs depending on whether */
  /* they precede or follow certain other keywords           */

#define T1_PRIVATE                ( 1 << 0 )
#define T1_FONTDIR_AFTER_PRIVATE  ( 1 << 1 )


  FT_LOCAL( FT_Error )
  T1_Open_Face( T1_Face  face );

#ifndef T1_CONFIG_OPTION_NO_MM_SUPPORT

  FT_LOCAL( FT_Error )
  T1_Get_Multi_Master( T1_Face           face,
                       FT_Multi_Master*  master );

  FT_LOCAL_DEF( FT_Error )
  T1_Get_MM_Var( T1_Face      face,
                 FT_MM_Var*  *master );

  FT_LOCAL( FT_Error )
  T1_Set_MM_Blend( T1_Face    face,
                   FT_UInt    num_coords,
                   FT_Fixed*  coords );

  FT_LOCAL( FT_Error )
  T1_Set_MM_Design( T1_Face   face,
                    FT_UInt   num_coords,
                    FT_Long*  coords );

  FT_LOCAL_DEF( FT_Error )
  T1_Set_Var_Design( T1_Face    face,
                     FT_UInt    num_coords,
                     FT_Fixed*  coords );

  FT_LOCAL( void )
  T1_Done_Blend( T1_Face  face );

#endif /* !T1_CONFIG_OPTION_NO_MM_SUPPORT */


FT_END_HEADER

#endif /* __T1LOAD_H__ */


/* END */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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