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Articles / Multimedia / DirectX

Falling Blocks

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4.95/5 (11 votes)
17 Apr 2008CPOL 270.1K   9.2K   72  
A game written using Visual C++ and DirectX.
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <windows.h>
#include <afxres.h>
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Menu
//

IDR_MENU MENU DISCARDABLE 
BEGIN
    POPUP "&File"
    BEGIN
        MENUITEM "&New Game",                   ID_FILE_NEWGAME
        MENUITEM "E&xit\tAlt+X",                IDM_EXIT
    END
    POPUP "&Level"
    BEGIN
        MENUITEM "&Normal",                     ID_LEVEL_NORMAL
        MENUITEM "&Crazy",                      ID_LEVEL_CRAZY
        MENUITEM SEPARATOR
        MENUITEM "&1",                          ID_LEVEL_1
        MENUITEM "&2",                          ID_LEVEL_2
        MENUITEM "&3",                          ID_LEVEL_3
        MENUITEM "&4",                          ID_LEVEL_4
    END
    POPUP "&Help"
    BEGIN
        MENUITEM "&About...",                   ID_HELP_ABOUT
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_MAIN                ICON    DISCARDABLE     "DirectX.ico"

#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE DISCARDABLE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE DISCARDABLE 
BEGIN
    "#include <windows.h>\r\n"
    "#include <afxres.h>\0"
END

3 TEXTINCLUDE DISCARDABLE 
BEGIN
    "\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//

IDR_MAIN_ACCEL ACCELERATORS DISCARDABLE 
BEGIN
    VK_ESCAPE,      IDM_EXIT,               VIRTKEY, NOINVERT
    "X",            IDM_EXIT,               VIRTKEY, ALT, NOINVERT
END


/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//

IDB_GRAPHICS            BITMAP  DISCARDABLE     "Graphics.bmp"

/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_ABOUT DIALOG DISCARDABLE  0, 0, 186, 156
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "About"
FONT 8, "MS Sans Serif"
BEGIN
    DEFPUSHBUTTON   "OK",IDOK,129,135,50,14
    LTEXT           "F a l l i n g   B l o c k s",IDC_STATIC,53,17,76,10
    LTEXT           "Coded By",IDC_STATIC,71,27,38,8
    LTEXT           "Xavier",IDC_STATIC,76,35,29,8
    LTEXT           "Use Left and Right arrow to move the blocks\nUse Up Arrow or R to rotate the block\nUse Down Arrow to move down and \ncenter key(5) to drop the block\n\nObjective  of the game is to complete row of blocks.",
                    IDC_STATIC,19,67,143,61
    ICON            IDI_MAIN,IDC_STATIC,17,17,21,20
    GROUPBOX        "",IDC_STATIC,13,60,157,70
    LTEXT           "Xavier_John@yahoo.com",IDC_STATIC,55,46,89,9
    GROUPBOX        "",IDC_STATIC,14,7,155,50
END


/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE 
BEGIN
    IDD_ABOUT, DIALOG
    BEGIN
        LEFTMARGIN, 7
        RIGHTMARGIN, 179
        TOPMARGIN, 7
        BOTTOMMARGIN, 149
    END
END
#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// WAVE
//

IDR_SOUNDPLACED         WAVE    DISCARDABLE     "Place.wav"
IDR_SOUNDLINECOMPLETE   WAVE    DISCARDABLE     "LineComplete.wav"
IDR_SOUNDMOVE           WAVE    DISCARDABLE     "Move.wav"
IDR_SOUNDGAMEOVER       WAVE    DISCARDABLE     "Drowning.wav"
#endif    // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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