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How to play and record sounds

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4.64/5 (53 votes)
12 Mar 2001 518K   14.7K   142  
A simple application that shows how to play and record sounds under Windows
// SoundIn.h: interface for the CSoundIn class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_SOUNDIN_H__DFF637AC_D133_4419_B4CA_241DFAC75789__INCLUDED_)
#define AFX_SOUNDIN_H__DFF637AC_D133_4419_B4CA_241DFAC75789__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "soundbase.h"

				// CWinThread must be before CSoundBase -> and it's very difficult to debug!
				// Trust me!   Thomas.Holme@openmpeg4.org
class CSoundIn : public CWinThread, public CSoundBase
{
	DECLARE_DYNCREATE(CSoundIn)

public:
	CSoundIn();
	virtual ~CSoundIn();


	// pointer to callback function
	void (*DataFromSoundIn)(CBuffer* buffer, void* Owner);
	void* m_pOwner;

	virtual void Stop();
	virtual bool Start(WAVEFORMATEX* format = NULL);
	static void waveInErrorMsg(MMRESULT result, LPCTSTR addstr);

	afx_msg void OnMM_WIM_DATA(UINT parm1, LONG parm2);
	DECLARE_MESSAGE_MAP()

protected:
	BOOL InitInstance();
	int AddInputBufferToQueue();

protected:
	bool m_bRecording;
	HWAVEIN m_hRecord;
	int m_QueuedBuffers;
	DWORD m_ThreadID;

};

#endif // !defined(AFX_SOUNDIN_H__DFF637AC_D133_4419_B4CA_241DFAC75789__INCLUDED_)

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Denmark Denmark
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