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// Commands.cpp : implementation file
//
#include "stdafx.h"
#include "MsgWizard.h"
#include "Commands.h"
#include "MsgWizardDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCommands
CCommands::CCommands()
{
m_pApplication = NULL;
m_pApplicationEventsObj = NULL;
m_pDebuggerEventsObj = NULL;
}
CCommands::~CCommands()
{
ASSERT (m_pApplication != NULL);
m_pApplication->Release();
}
void CCommands::SetApplicationObject(IApplication* pApplication)
{
// This function assumes pApplication has already been AddRef'd
// for us, which CDSAddIn did in its QueryInterface call
// just before it called us.
m_pApplication = pApplication;
// Create Application event handlers
XApplicationEventsObj::CreateInstance(&m_pApplicationEventsObj);
m_pApplicationEventsObj->AddRef();
m_pApplicationEventsObj->Connect(m_pApplication);
m_pApplicationEventsObj->m_pCommands = this;
// Create Debugger event handler
CComPtr<IDispatch> pDebugger;
if (SUCCEEDED(m_pApplication->get_Debugger(&pDebugger))
&& pDebugger != NULL)
{
XDebuggerEventsObj::CreateInstance(&m_pDebuggerEventsObj);
m_pDebuggerEventsObj->AddRef();
m_pDebuggerEventsObj->Connect(pDebugger);
m_pDebuggerEventsObj->m_pCommands = this;
}
}
void CCommands::UnadviseFromEvents()
{
ASSERT (m_pApplicationEventsObj != NULL);
m_pApplicationEventsObj->Disconnect(m_pApplication);
m_pApplicationEventsObj->Release();
m_pApplicationEventsObj = NULL;
if (m_pDebuggerEventsObj != NULL)
{
// Since we were able to connect to the Debugger events, we
// should be able to access the Debugger object again to
// unadvise from its events (thus the VERIFY_OK below--see stdafx.h).
CComPtr<IDispatch> pDebugger;
VERIFY_OK(m_pApplication->get_Debugger(&pDebugger));
ASSERT (pDebugger != NULL);
m_pDebuggerEventsObj->Disconnect(pDebugger);
m_pDebuggerEventsObj->Release();
m_pDebuggerEventsObj = NULL;
}
}
/////////////////////////////////////////////////////////////////////////////
// Event handlers
// TODO: Fill out the implementation for those events you wish handle
// Use m_pCommands->GetApplicationObject() to access the Developer
// Studio Application object
// Application events
HRESULT CCommands::XApplicationEvents::BeforeBuildStart()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return S_OK;
}
HRESULT CCommands::XApplicationEvents::BuildFinish(long nNumErrors, long nNumWarnings)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return S_OK;
}
HRESULT CCommands::XApplicationEvents::BeforeApplicationShutDown()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return S_OK;
}
HRESULT CCommands::XApplicationEvents::DocumentOpen(IDispatch* theDocument)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return S_OK;
}
HRESULT CCommands::XApplicationEvents::BeforeDocumentClose(IDispatch* theDocument)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return S_OK;
}
HRESULT CCommands::XApplicationEvents::DocumentSave(IDispatch* theDocument)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return S_OK;
}
HRESULT CCommands::XApplicationEvents::NewDocument(IDispatch* theDocument)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return S_OK;
}
HRESULT CCommands::XApplicationEvents::WindowActivate(IDispatch* theWindow)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return S_OK;
}
HRESULT CCommands::XApplicationEvents::WindowDeactivate(IDispatch* theWindow)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return S_OK;
}
HRESULT CCommands::XApplicationEvents::WorkspaceOpen()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return S_OK;
}
HRESULT CCommands::XApplicationEvents::WorkspaceClose()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return S_OK;
}
HRESULT CCommands::XApplicationEvents::NewWorkspace()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return S_OK;
}
// Debugger event
HRESULT CCommands::XDebuggerEvents::BreakpointHit(IDispatch* pBreakpoint)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
return S_OK;
}
/////////////////////////////////////////////////////////////////////////////
// CCommands methods
STDMETHODIMP CCommands::MsgWizardCommandMethod()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
// TODO: Replace this with the actual code to execute this command
// Use m_pApplication to access the Developer Studio Application object,
// and VERIFY_OK to see error strings in DEBUG builds of your add-in
// (see stdafx.h)
VERIFY_OK(m_pApplication->EnableModeless(VARIANT_FALSE));
// to pass the m_pApplication OBJECT to the main wizard dialog.
if (m_wizardDlg.m_Created == FALSE)
{
m_wizardDlg.m_Created = TRUE;
m_wizardDlg.m_pApplication = m_pApplication;
}
if (!CheckForTextType())
::MessageBox(::GetActiveWindow(), "Cannot Execute Command - Not Valid Text Document Is Open or May Be Project Is Not Open.",
"Error" ,MB_OK | MB_ICONINFORMATION);
else
m_wizardDlg.DoModal();
VERIFY_OK(m_pApplication->EnableModeless(VARIANT_TRUE));
return S_OK;
}
// Taken from MoreFast Addin.
// By Manish Pansiniya, Bhavesh Pethani
BOOL CCommands::CheckForTextType()
{
CComPtr<IDispatch> pDispatch1;
m_pApplication->get_Documents(&pDispatch1);
CComQIPtr<IDocuments, &IID_IDocuments> pDocuments(pDispatch1);
long l=0;
pDocuments->get_Count(&l);
CString cs;
cs.Format("%d",l);
//AfxMessageBox(cs);
if (l<1)
{
return FALSE;
}
IGenericDocument* pDoc;
m_pApplication->get_ActiveDocument((IDispatch**)&pDoc);
BSTR bstrType;
pDoc->get_Type(&bstrType);
SysFreeString(bstrType);
pDoc->Release();
if (!wcscmp(bstrType, L"Text"))
return TRUE;
else
return FALSE;
}
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Begin programming in pascal some 8 years ago, then to assembly and C, after seeing that pascal is out of fashion. play a little with Delphi and C++ Builder, to see that was enough.
A little mess with other technologies, HTML, CGI, DHTML, PHP.