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///////////////////////////////////////////////////////////////////////////////
// $Workfile: Commands.cpp $
// $Archive: /WorkspaceWhiz/Src/Samples/ShowFunctionsAddin/Commands.cpp $
// $Date:: 1/03/01 12:13a $ $Revision:: 2 $ $Author: Jjensen $
///////////////////////////////////////////////////////////////////////////////
// This source file is part of the Workspace Whiz! source distribution and
// is Copyright 1997-2001 by Joshua C. Jensen. (http://workspacewhiz.com/)
//
// The code presented in this file may be freely used and modified for all
// non-commercial and commercial purposes so long as due credit is given and
// this header is left intact.
///////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "ShowFunctionsAddin.h"
#include "Commands.h"
#include "FunctionsDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCommands
CCommands::CCommands()
{
m_pApplication = NULL;
}
CCommands::~CCommands()
{
ASSERT (m_pApplication != NULL);
m_pApplication->Release();
}
void CCommands::SetApplicationObject(IApplication* pApplication)
{
// This function assumes pApplication has already been AddRef'd
// for us, which CDSAddIn did in its QueryInterface call
// just before it called us.
m_pApplication = pApplication;
}
/////////////////////////////////////////////////////////////////////////////
// CCommands methods
STDMETHODIMP CCommands::ShowFunctionsAddinCommandMethod()
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
VERIFY_OK(m_pApplication->EnableModeless(VARIANT_FALSE));
// Get the current file.
CString currentFilename;
g_wwhizInterface->GetCurrentFilename(currentFilename);
// If there isn't a file currently open, then don't show the dialog.
if (!currentFilename.IsEmpty())
{
CFunctionsDialog dlg;
dlg.DoModal();
}
VERIFY_OK(m_pApplication->EnableModeless(VARIANT_TRUE));
return S_OK;
}
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Joshua Jensen is a gamer at heart and as such, creates games for a living. He has the distinct pleasure of creating titles exclusively for the Xbox.
In his spare time, he maintains a Visual C++ add-in called Workspace Whiz! Find it at http://workspacewhiz.com/.