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///////////////////////////////////////////////////////////////////////////////
// $Workfile: Commands.h $
// $Archive: /WorkspaceWhiz/Src/Samples/ShowFunctionsAddin/Commands.h $
// $Date:: 1/03/01 12:13a $ $Revision:: 2 $ $Author: Jjensen $
///////////////////////////////////////////////////////////////////////////////
// This source file is part of the Workspace Whiz! source distribution and
// is Copyright 1997-2001 by Joshua C. Jensen. (http://workspacewhiz.com/)
//
// The code presented in this file may be freely used and modified for all
// non-commercial and commercial purposes so long as due credit is given and
// this header is left intact.
///////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_COMMANDS_H__3E7FDE89_97F1_46F5_8750_06A5A7793F01__INCLUDED_)
#define AFX_COMMANDS_H__3E7FDE89_97F1_46F5_8750_06A5A7793F01__INCLUDED_
#include "ShowFunctionsAddinTypes.h"
class CCommands :
public CComDualImpl<ICommands, &IID_ICommands, &LIBID_ShowFunctionsAddin>,
public CComObjectRoot,
public CComCoClass<CCommands, &CLSID_Commands>
{
protected:
IApplication* m_pApplication;
public:
CCommands();
~CCommands();
void SetApplicationObject(IApplication* m_pApplication);
BEGIN_COM_MAP(CCommands)
COM_INTERFACE_ENTRY(IDispatch)
COM_INTERFACE_ENTRY(ICommands)
END_COM_MAP()
DECLARE_NOT_AGGREGATABLE(CCommands)
public:
// ICommands methods
STDMETHOD(ShowFunctionsAddinCommandMethod)(THIS);
};
typedef CComObject<CCommands> CCommandsObj;
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_COMMANDS_H__3E7FDE89_97F1_46F5_8750_06A5A7793F01__INCLUDED)
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Joshua Jensen is a gamer at heart and as such, creates games for a living. He has the distinct pleasure of creating titles exclusively for the Xbox.
In his spare time, he maintains a Visual C++ add-in called Workspace Whiz! Find it at http://workspacewhiz.com/.