|
///////////////////////////////////////////////////////////////////////////////
// $Workfile: VirtualFile.h $
// $Archive: /WorkspaceWhiz/Src/Shared/VirtualFile.h $
// $Date:: 1/03/01 12:13a $ $Revision:: 3 $ $Author: Jjensen $
///////////////////////////////////////////////////////////////////////////////
// This source file is part of the Workspace Whiz! source distribution and
// is Copyright 1997-2001 by Joshua C. Jensen. (http://workspacewhiz.com/)
//
// The code presented in this file may be freely used and modified for all
// non-commercial and commercial purposes so long as due credit is given and
// this header is left intact.
///////////////////////////////////////////////////////////////////////////////
#pragma once
#include "VirtualDrive.h"
/**
VirtualFile is a CFile-derived class for providing access to a virtual file
within a virtual drive.
**/
class VirtualFile : public CFile
{
public:
// Constructors
VirtualFile();
virtual ~VirtualFile();
// Attributes
VirtualDrive* GetParent(void) const;
virtual DWORD GetPosition() const;
// Operations
virtual BOOL Open(LPCTSTR lpszFileName, UINT nOpenFlags,
CFileException* pError = NULL);
// Overridables
virtual CFile* Duplicate() const;
virtual LONG Seek(LONG lOff, UINT nFrom);
virtual void SetLength(DWORD dwNewLen);
virtual DWORD GetLength() const;
virtual UINT Read(void* lpBuf, UINT nCount);
virtual void Write(const void* lpBuf, UINT nCount);
virtual void Abort();
virtual void Flush();
virtual void Close();
private:
VirtualDrive* m_parentDrive;
VirtualDrive::FileEntry* m_fileEntry;
UINT m_fileEntryIndex;
POSITION m_openFilesPos;
DWORD m_curPosition;
friend class VirtualDrive;
};
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.
A list of licenses authors might use can be found here
Joshua Jensen is a gamer at heart and as such, creates games for a living. He has the distinct pleasure of creating titles exclusively for the Xbox.
In his spare time, he maintains a Visual C++ add-in called Workspace Whiz! Find it at http://workspacewhiz.com/.