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///////////////////////////////////////////////////////////////////////////////
// $Workfile: TemplateGroup.h $
// $Archive: /WorkspaceWhiz/Src/WWhizTemplateManager/TemplateGroup.h $
// $Date:: 1/03/01 12:14a $ $Revision:: 5 $ $Author: Jjensen $
///////////////////////////////////////////////////////////////////////////////
// This source file is part of the Workspace Whiz! source distribution and
// is Copyright 1997-2001 by Joshua C. Jensen. (http://workspacewhiz.com/)
//
// The code presented in this file may be freely used and modified for all
// non-commercial and commercial purposes so long as due credit is given and
// this header is left intact.
///////////////////////////////////////////////////////////////////////////////
#pragma once
class Template;
/**
**/
class TemplateGroup : public WWhizTemplateGroup
{
public:
virtual int GetCount();
virtual WWhizTemplate* Get(int index);
virtual int Find(LPCTSTR name);
virtual bool Refresh();
virtual const CString& GetName() const;
virtual const CString& GetFilename() const;
virtual const CTime& GetTimeStamp() const;
virtual bool IsActive() const;
virtual void SetActive(bool active);
public:
friend class TemplateManager;
friend class Template;
TemplateGroup(TemplateManager& manager, CString filename);
~TemplateGroup();
protected:
TemplateManager& m_manager;
CString m_name;
CString m_filename;
CTime m_timeStamp; // The time stamp of the code template file.
bool m_active;
CArrayEx<Template*, Template*> m_templates;
private:
};
/**
**/
inline const CString& TemplateGroup::GetName() const
{
return m_name;
}
/**
**/
inline bool TemplateGroup::IsActive() const
{
return m_active;
}
/**
**/
inline void TemplateGroup::SetActive(bool active)
{
m_active = active;
}
/**
**/
inline const CString& TemplateGroup::GetFilename() const
{
return m_filename;
}
/**
**/
inline const CTime& TemplateGroup::GetTimeStamp() const
{
return m_timeStamp;
}
/**
**/
inline int TemplateGroup::GetCount()
{
return m_templates.GetSize();
}
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Joshua Jensen is a gamer at heart and as such, creates games for a living. He has the distinct pleasure of creating titles exclusively for the Xbox.
In his spare time, he maintains a Visual C++ add-in called Workspace Whiz! Find it at http://workspacewhiz.com/.