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Achieving PostScript and Wmf outputs for OpenGL

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9 Jun 2003 397.5K   10.7K   137  
This article explains how to generate resolution independent versions of 3D meshes rendered by OpenGL/MFC programs, i.e. how to export the rendering results to vectorial formats such as encapsulated postscript (EPS) and Windows enhanced metafile (EMF) formats. The main goal consists of being able to
//********************************************
// Base3d.h
// 3d Toolbox Includes 
//********************************************
// alliez@usc.edu
// Created : 15/12/97
// Modified : 27/04/98
//********************************************

#ifndef _BASE_3D_
#define _BASE_3D_

// 3d library
#include "Object3d.h"
#include "Vertex3d.h"
#include "Vector3d.h"
#include "Edge3d.h"
#include "Face3d.h"
#include "Mesh3d.h"
#include "SceneGraph3d.h"
#include "Utils3d.h"
#include "Transform.h"

// Standard
#include "Array3d.h"

// VRML Parser
#include "ParserVrml.h"

// Apparence attributes
#include "Color.h"
#include "ColorRamp.h"
#include "Material.h"
#include "Texture.h"


// Object types
enum {TYPE_OBJECT3D,
			TYPE_VERTEX3D,
			TYPE_VECTOR3D,
			TYPE_FACE3D,
			TYPE_POLYGON3D,
			TYPE_MESH3D,
			TYPE_EDGE3D,
			TYPE_VECTORSET3D};

// Normal binding
enum {NORMAL_PER_VERTEX,
			NORMAL_PER_FACE};

enum {COLOR_PER_VERTEX,
			COLOR_PER_FACE};

enum  {POTENTIAL_EDGE_LENGTH,
			 POTENTIAL_CURVE,
       POTENTIAL_CURVE_AND_EDGE_LENGTH};

// Misc
const float MAX_FLOAT = 3.4e+38f; 
const double MAX_DOUBLE = 1.7e+308; 
const double PI =  3.14159265359;

#endif // _BASE_3D_


// ** EOF **

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