|
//*******************************************************************
//* Copyright: J. van den Bergh (2004)
//* Email: jasper@arnhemnet.nl
//* URL: http://www.jabbah.nl/sokobanpro
//*
//* Do with the code whatever you want. If you want to use this code
//* for any commercial purposes, contact me.
//*******************************************************************
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
namespace SokobanPro
{
/// <summary>
/// Lets the user pick a player or create a new player
/// </summary>
public class FormPlayers : System.Windows.Forms.Form
{
private System.Windows.Forms.GroupBox grpNewPlayer;
private System.Windows.Forms.GroupBox grpSelectPlayer;
private System.Windows.Forms.Label lblPlayers;
private System.Windows.Forms.ListBox lstPlayers;
private System.Windows.Forms.CheckBox chkContinuePrev;
private System.Windows.Forms.Button btnStartExisting;
private System.Windows.Forms.Label lblPlayerName;
private System.Windows.Forms.TextBox txtPlayerName;
private System.Windows.Forms.Button btnStartNew;
private System.ComponentModel.Container components = null;
private string playerName = string.Empty;
// Indicate if we want to continue an existing game or start a new one
private bool continueExistingGame = true;
// Indicate if we've picked an existing player or create a new one
private bool newPlayer = false;
/// <summary>
/// Constructor
/// </summary>
public FormPlayers()
{
InitializeComponent();
ArrayList players = PlayerData.GetPlayers();
// List player names in listbox, if any
if (players.Count == 0)
btnStartExisting.Enabled = false;
else
lstPlayers.DataSource = players;
}
/// <summary>
/// Executed when we select an existing player. Also indicate if we're
/// continuing the previous game or not.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnStartExisting_Click(object sender, System.EventArgs e)
{
playerName = lstPlayers.SelectedItem.ToString();
continueExistingGame = chkContinuePrev.Checked ? true : false;
this.Close();
}
/// <summary>
/// Executed when we create a new player.
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnStartNew_Click(object sender, System.EventArgs e)
{
playerName = txtPlayerName.Text;
continueExistingGame = false;
if (txtPlayerName.Text == "")
MessageBox.Show("Please enter a player name.", "Whoops!",
MessageBoxButtons.OK, MessageBoxIcon.Error);
else
{
newPlayer = true;
this.Close();
}
}
// Properties
public string PlayerName
{
get { return playerName; }
}
public bool ContinueExistingGame
{
get { return continueExistingGame; }
}
public bool NewPlayer
{
get { return newPlayer; }
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.grpNewPlayer = new System.Windows.Forms.GroupBox();
this.txtPlayerName = new System.Windows.Forms.TextBox();
this.lblPlayerName = new System.Windows.Forms.Label();
this.btnStartNew = new System.Windows.Forms.Button();
this.grpSelectPlayer = new System.Windows.Forms.GroupBox();
this.btnStartExisting = new System.Windows.Forms.Button();
this.chkContinuePrev = new System.Windows.Forms.CheckBox();
this.lstPlayers = new System.Windows.Forms.ListBox();
this.lblPlayers = new System.Windows.Forms.Label();
this.grpNewPlayer.SuspendLayout();
this.grpSelectPlayer.SuspendLayout();
this.SuspendLayout();
//
// grpNewPlayer
//
this.grpNewPlayer.Controls.Add(this.txtPlayerName);
this.grpNewPlayer.Controls.Add(this.lblPlayerName);
this.grpNewPlayer.Controls.Add(this.btnStartNew);
this.grpNewPlayer.Font = new System.Drawing.Font("Tahoma", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
this.grpNewPlayer.Location = new System.Drawing.Point(24, 192);
this.grpNewPlayer.Name = "grpNewPlayer";
this.grpNewPlayer.Size = new System.Drawing.Size(376, 72);
this.grpNewPlayer.TabIndex = 0;
this.grpNewPlayer.TabStop = false;
this.grpNewPlayer.Text = "Create new player";
//
// txtPlayerName
//
this.txtPlayerName.Location = new System.Drawing.Point(96, 32);
this.txtPlayerName.MaxLength = 30;
this.txtPlayerName.Name = "txtPlayerName";
this.txtPlayerName.Size = new System.Drawing.Size(152, 21);
this.txtPlayerName.TabIndex = 1;
this.txtPlayerName.Text = "";
//
// lblPlayerName
//
this.lblPlayerName.Location = new System.Drawing.Point(16, 32);
this.lblPlayerName.Name = "lblPlayerName";
this.lblPlayerName.Size = new System.Drawing.Size(80, 16);
this.lblPlayerName.TabIndex = 0;
this.lblPlayerName.Text = "Player name:";
//
// btnStartNew
//
this.btnStartNew.Location = new System.Drawing.Point(288, 32);
this.btnStartNew.Name = "btnStartNew";
this.btnStartNew.TabIndex = 3;
this.btnStartNew.Text = "Start game";
this.btnStartNew.Click += new System.EventHandler(this.btnStartNew_Click);
//
// grpSelectPlayer
//
this.grpSelectPlayer.Controls.Add(this.btnStartExisting);
this.grpSelectPlayer.Controls.Add(this.chkContinuePrev);
this.grpSelectPlayer.Controls.Add(this.lstPlayers);
this.grpSelectPlayer.Font = new System.Drawing.Font("Tahoma", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
this.grpSelectPlayer.Location = new System.Drawing.Point(24, 56);
this.grpSelectPlayer.Name = "grpSelectPlayer";
this.grpSelectPlayer.Size = new System.Drawing.Size(376, 120);
this.grpSelectPlayer.TabIndex = 1;
this.grpSelectPlayer.TabStop = false;
this.grpSelectPlayer.Text = "Select player";
//
// btnStartExisting
//
this.btnStartExisting.Location = new System.Drawing.Point(288, 80);
this.btnStartExisting.Name = "btnStartExisting";
this.btnStartExisting.TabIndex = 2;
this.btnStartExisting.Text = "Start game";
this.btnStartExisting.Click += new System.EventHandler(this.btnStartExisting_Click);
//
// chkContinuePrev
//
this.chkContinuePrev.Checked = true;
this.chkContinuePrev.CheckState = System.Windows.Forms.CheckState.Checked;
this.chkContinuePrev.Location = new System.Drawing.Point(224, 32);
this.chkContinuePrev.Name = "chkContinuePrev";
this.chkContinuePrev.Size = new System.Drawing.Size(144, 24);
this.chkContinuePrev.TabIndex = 1;
this.chkContinuePrev.Text = "Continue previous game";
//
// lstPlayers
//
this.lstPlayers.Location = new System.Drawing.Point(16, 32);
this.lstPlayers.Name = "lstPlayers";
this.lstPlayers.Size = new System.Drawing.Size(192, 69);
this.lstPlayers.TabIndex = 0;
//
// lblPlayers
//
this.lblPlayers.Font = new System.Drawing.Font("Tahoma", 8.25F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((System.Byte)(0)));
this.lblPlayers.Location = new System.Drawing.Point(24, 24);
this.lblPlayers.Name = "lblPlayers";
this.lblPlayers.Size = new System.Drawing.Size(384, 16);
this.lblPlayers.TabIndex = 2;
this.lblPlayers.Text = "Pick a player or create a new player";
//
// FormPlayers
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(424, 283);
this.ControlBox = false;
this.Controls.Add(this.lblPlayers);
this.Controls.Add(this.grpNewPlayer);
this.Controls.Add(this.grpSelectPlayer);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "FormPlayers";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Players";
this.grpNewPlayer.ResumeLayout(false);
this.grpSelectPlayer.ResumeLayout(false);
this.ResumeLayout(false);
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#endregion
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.