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Posted 21 Jan 2001

Enhanced Progress Bar Control

, 11 Jun 2002 CPOL
An enhanced progress control that supports gradient shading, formatted text, animation, tooltips, shape, 'snake' and reverse modes, and vertical modes
#if !defined(AFX_MEMDC_H__CA1D3541_7235_11D1_ABBA_00A0243D1382__INCLUDED_)
#define AFX_MEMDC_H__CA1D3541_7235_11D1_ABBA_00A0243D1382__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// MemDC.h : header file

// CMemDC - memory DC
// Author: Keith Rule
// Email:
// Copyright 1996-1997, Keith Rule
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
// History - 10/3/97 Fixed scrolling bug.
//					 Added print support.
//			 25 feb 98 - fixed minor assertion bug
// This class implements a memory Device Context

// Modified by:  Yury Goltsman
// email:
// page:
// Modifications provided without warranty of any kind.
// version : 1.0
// Added optional parameter : rectangle of dc area
// Added preliminary copying image from orig. dc to bitmap
// (somewhy without this it doesn't work in some places)

class CMemDC : public CDC

	// constructor sets up the memory DC
	CMemDC(CDC* pDC, LPRECT pRect = NULL, BOOL fCopyOld = FALSE, BOOL fUsePalette = FALSE) : CDC()

		m_pDC = pDC;
		m_pOldBitmap = NULL;
		m_bMemDC = !pDC->IsPrinting();
		m_fUsePalette = fUsePalette;

		if (m_bMemDC) // Create a Memory DC
				m_rect = *pRect;
			m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
			m_pOldBitmap = SelectObject(&m_bitmap);
				BitBlt(m_rect.left,, m_rect.Width(), m_rect.Height(),
				       m_pDC, m_rect.left,, SRCCOPY);
		else  // Make a copy of the relevent parts of the current DC for printing
			m_bPrinting = pDC->m_bPrinting;
			m_hDC = pDC->m_hDC;
			m_hAttribDC = pDC->m_hAttribDC;
	// Destructor copies the contents of the mem DC to the original DC
		if (m_bMemDC) 
			CPalette pal, *pOldPal=NULL;
			if(m_fUsePalette && CreatePalette(pal))
				pOldPal = m_pDC->SelectPalette(&pal, FALSE);
			// Copy the offscreen bitmap onto the screen.
			m_pDC->BitBlt(m_rect.left,, m_rect.Width(), m_rect.Height(),
			              this, m_rect.left,, SRCCOPY);

				m_pDC->SelectPalette(pOldPal, TRUE);
			//Swap back the original bitmap.
			// All we need to do is replace the DC with an illegal value,
			// this keeps us from accidently deleting the handles associated with
			// the CDC that was passed to the constructor.
			m_hDC = m_hAttribDC = NULL;

	BOOL CreatePalette(CPalette& pal, CDC* pDC = NULL)
		if(!pDC) pDC = this;
		if(!(pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE))
			return FALSE;

		//Get the DIBSection's color table
		const int nColors = 236;
		RGBQUAD rgb[nColors];
		::GetDIBColorTable(pDC->m_hDC, 0, nColors, rgb);

		//Create a palette from the color table
		lpPal->palVersion = 0x300;       
		lpPal->palNumEntries = nColors;

		for (int i = 0; i < nColors; i++)       
			lpPal->palPalEntry[i].peRed = rgb[i].rgbRed;
			lpPal->palPalEntry[i].peGreen = rgb[i].rgbGreen;
			lpPal->palPalEntry[i].peBlue = rgb[i].rgbBlue;
			lpPal->palPalEntry[i].peFlags = 0;
		//Clean up
		delete lpPal;
		return TRUE;

	// Allow usage as a pointer
	CMemDC* operator->() {return this;}
	// Allow usage as a pointer
	operator CMemDC*() {return this;}

	CBitmap  m_bitmap;      // Offscreen bitmap
	CBitmap* m_pOldBitmap;  // bitmap originally found in CMemDC
	CDC*     m_pDC;         // Saves CDC passed in constructor
	CRect    m_rect;        // Rectangle of drawing area.
	BOOL     m_bMemDC;      // TRUE if CDC really is a Memory DC.
	BOOL     m_fUsePalette; // if necessary create and select palette


// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MEMDC_H__CA1D3541_7235_11D1_ABBA_00A0243D1382__INCLUDED_)

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About the Author

Yury Goltsman
Software Developer (Senior)
Israel Israel
Yury is Software Engineer since 1988.
His programming experience includes C#/VB.NET, WPF, C/C++(MFC/STL), Borland Delphi & C++ (VCL), JavaScript, HTML, CSS, XML, SQL, VB6, DirectX, Flash.
He has worked on PCs (DOS/Win3.1-Vista) and PocketPCs (WinCE).

Yury was born in Ukraine, but currently based in Jerusalem.

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