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OxFF - Another way to block popups

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10 Jan 2005CPOL5 min read 52.5K   1K   25  
Popup blocker with source code.
// Author: Dr. Mircea Puiu
// Created: January, 2005

// OxFF.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "OxFF.h"
#include "OxFFDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// COxFFApp

BEGIN_MESSAGE_MAP(COxFFApp, CWinApp)
	//{{AFX_MSG_MAP(COxFFApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// COxFFApp construction

COxFFApp::COxFFApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only COxFFApp object

COxFFApp theApp;

/////////////////////////////////////////////////////////////////////////////
// COxFFApp initialization

BOOL COxFFApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	COxFFDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

BOOL COxFFApp::PreTranslateMessage(MSG* pMsg) 
{
	// TODO: Add your specialized code here and/or call the base class
	if ( pMsg->message == WM_KEYDOWN )
	{
		if ( pMsg->wParam == ' ') return TRUE;
		if ( pMsg->wParam == 13) return TRUE;
	}
	
	return CWinApp::PreTranslateMessage(pMsg);
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Europe Europe
More than 30 years of software development experience.
(also playing the SCRUM Master role depending on the project)

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