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Protocol implementation

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31 Jan 20053 min read 35K   254   24  
Add some protocol support to your server.
using System;
using System.Net.Sockets;

namespace Infinity.Networking
{
	/// <summary>
	/// Summary description for INPServer.
	/// </summary>
	public class INPServer : MultiThreadedServerBase
	{
		public INPServer(string serverIP,int port):base(serverIP,port)
		{
			// here we add some messagehandlers to implement the actual protocol.
			this.MessageHandlers.Add("VER",new NetworkMessageHandler(On_VER_NetworkMessage));
			this.MessageHandlers.Add("DOUBLE",new NetworkMessageHandler(On_DOUBLE_NetworkMessage));
			this.MessageHandlers.Add("DIV",new NetworkMessageHandler(On_DIV_NetworkMessage));
			this.MessageHandlers.Add("RES",new NetworkMessageHandler(On_RES_NetworkMessage));
		}

		// need to override the oncreate in order to add INPConnections
		protected override ClientConnection OnCreateNewConnection(Socket socket)
		{
			return new INPConnection(socket,this);
		}

		internal void On_VER_NetworkMessage(object sender,string completeMessage)
		{
			((INPConnection)sender).SendMessage("INP server v0.1");
			((INPConnection)sender).Recieve();
		}

		internal void On_DOUBLE_NetworkMessage(object sender,string completeMessage)
		{
			((INPConnection)sender).DoubleRes();
			((INPConnection)sender).Recieve();
		}

		internal void On_DIV_NetworkMessage(object sender,string completeMessage)
		{
			((INPConnection)sender).DivRes();
			((INPConnection)sender).Recieve();
		}

		internal void On_RES_NetworkMessage(object sender,string completeMessage)
		{
			((INPConnection)sender).SendRes();
			((INPConnection)sender).Recieve();
		}
	}
}

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