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Pixel Shader for Edge Detection and Cartoon Effect

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19 Aug 2010CPOL5 min read 156.9K   8.7K   106  
Implementation of Sobel Edge Detection and Cartoon Effect using pixel shader.
#pragma once
#include "GL\gl.h"
// This class setup opengl. Craetes opengl rendering context and make it current.
class GLSetup
{
public:
	GLSetup(void);
	~GLSetup(void);
	bool InitGL( HWND pRenderWindow_i );
    bool CheckExtension( const CHAR* pExtensionToCheck_i );
	void Exit();
	void Draw();

private:
	HGLRC m_hRenderContext;
	HDC   m_hDeviceContext;
	HWND  m_hRenderWindow;
};

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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