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#pragma once
#include "GL\gl.h"
// This class setup opengl. Craetes opengl rendering context and make it current.
class GLSetup
{
public:
GLSetup(void);
~GLSetup(void);
bool InitGL( HWND pRenderWindow_i );
bool CheckExtension( const CHAR* pExtensionToCheck_i );
void Exit();
void Draw();
private:
HGLRC m_hRenderContext;
HDC m_hDeviceContext;
HWND m_hRenderWindow;
};
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