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// WBHelp.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "WBHelp.h"
#include "WBHelpDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWBHelpApp
BEGIN_MESSAGE_MAP(CWBHelpApp, CWinApp)
//{{AFX_MSG_MAP(CWBHelpApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWBHelpApp construction
CWBHelpApp::CWBHelpApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CWBHelpApp object
CWBHelpApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CWBHelpApp initialization
BOOL CWBHelpApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
SetRegistryKey(_T("Battleaxe Software\\HelpViewer"));
CWBHelpDlg HelpBar(NULL);
m_pMainWnd = &HelpBar;
HelpBar.DoModal();
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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